Quote Originally Posted by Judge_Xero View Post
So STR PLD vs STR WAR both in Tank Stance - with two healers
PLD 140 DPS - Healers 140 DPS - DD 200 DPS (480 DPS)
WAR 168 DPS - Healers 140 DPS - DD 200 DPS (508 DPS)
**VIT PLD - 110 DPS - DD x 2 400 DPS - (510 DPS)

So the STR Paladin doesn't do enough damage to warrant bringing two healers. There are only so many DOT's they can apply, so there are wasted heals. Bringing the extra DD is more effective for that party make-up.




I should have been more specific. It was STR War vs VIT Pld.



The reason I say with that setup that Warrior has better survivability is because it will be receiving 120% more healing with two healers. Add in the extra 15% with Infuriate and it's a total of 138% more healing received.

Gonna break down my problems with your logic. First, I get your comparison of 1:2:1 may put the WAR slightly ahead (even though these numbers are extremely rough). However your VIT PLD for some reason ignored the DPS contribution of the Healer you used as a given for the other examples. So the VIT PLD composition would provide (using your own numbers) 580 DPS, utterly blowing your WAR comp out of the water.

Second...STR Warrior VS VIT PLD means 4 mans, or heavily outgearing the content. Otherwise the WAR just won't have the HP to survive the hit to use the IB. The extra STR brings extra DPS, it doesn't bring *that* much extra damage from IB to bridge the heals received gap.

Also, saying that bringing two the healers means an increase in survivability over one healer doesn't really...well of course it does. Does that make it the optimum group composition? As evidenced by Titan, you bring the least number of Tanks and Heals you can get away with so you can meet the DPS check. Why exactly would you start trickling back in Heals to make up for inefficient tanking, when you can just get an efficient tank?