Berserk: No longer pacifies the user if Defiance is on.

Bloodbath: Now a passive effect of Defiance.

Defiance: Now increase healing received by 15%, increases critical strike chance by 10, and applies the bloodbath effect.

Wrath: Now stacks up to 8 times, no longer increases healing received or critical strike chance.

Steel Cyclone: No longer costs wrath stacks, 10 second cooldown, increased emninty.No cooldown when used while under the effect of Unchained.

Thrill of Battle: Now increases healing received by 20%, cooldown lowered to 60 seconds.

Foresight: Redesigned, now decreases damage taken by 20%. 60 second cooldown.

Unchained: Now increases critical strike chance by 25% and decreases damage taken by 50%. 2 minute cooldown. Consumes all remaining wrath stacks (No minimum required).

Inner beast: Now costs 4 wrath stacks to use.

Enhanced Brutal Swing : Now silences the target if they are immune to stun.

Infuriate: Now grants 8 wrath stacks.

Warrior can now learn Invigorate from the lancer job.

Warrior can no longer learn Convalescence (Merged into Thrill of battle).



That's my wish list. Seems like a lot, but most of it is actually just QoL or fixes to poor design decisions. (IE: Healing increase being tied into wrath stacks instead of Defiance).