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  1. #1
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Healing bonus put onto Defiance and bumped to 25%
    Bloodbath becomes a permanent buff.
    Butcher's Block gains 50% of damage as a heal.
    Storm's Path changed to be a 250 potency attack that grants a bubble for 200% of the damage dealt. -OR- a 250 potency attack that doubles the healed amount on your next Inner Beast. -OR- If Bloodbath doesn't become a permanent buff, have Storm's Path reset the cooldown on Bloodbath. -OR- a 250 potency attack that applies a 10% STR buff for 1 minute.
    Steel Cyclone gains a 5x enmity modifier and is now a 300 potency attack.
    Unchained no longer requires wrath and grants 20% damage reduction.
    Foresight trait also grants a 60% parry chance buff.
    Berserk becomes a 50% damage buff instead of 50% attack power.
    (1)

  2. #2
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Paikis View Post
    Healing bonus put onto Defiance and bumped to 25%
    Bloodbath becomes a permanent buff.
    Butcher's Block gains 50% of damage as a heal.
    Storm's Path changed to be a 250 potency attack that grants a bubble for 200% of the damage dealt. -OR- a 250 potency attack that doubles the healed amount on your next Inner Beast. -OR- If Bloodbath doesn't become a permanent buff, have Storm's Path reset the cooldown on Bloodbath. -OR- a 250 potency attack that applies a 10% STR buff for 1 minute.
    Steel Cyclone gains a 5x enmity modifier and is now a 300 potency attack.
    Unchained no longer requires wrath and grants 20% damage reduction.
    Foresight trait also grants a 60% parry chance buff.
    Berserk becomes a 50% damage buff instead of 50% attack power.
    What the hell? Don't you think that's a little overkill?
    (1)

  3. #3
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by bokchoykn View Post
    What the hell? Don't you think that's a little overkill?
    These were simply ideas, I doubt any of them would be implemented, aside from the first, which has been all but confirmed. Having said that, the only one I consider to be too good is permanent bloodbath.

    Quote Originally Posted by HeathcliffMomochi View Post
    Dropping the damage would drop the threat thus making unchained a net loss for threat and the healing from IB would be unbalanced :/
    Inner Beast ignores the damage penalty anyways.
    (0)

  4. #4
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Paikis View Post
    Healing bonus put onto Defiance and bumped to 25%
    Bloodbath becomes a permanent buff.
    Butcher's Block gains 50% of damage as a heal.
    Storm's Path changed to be a 250 potency attack that grants a bubble for 200% of the damage dealt. -OR- a 250 potency attack that doubles the healed amount on your next Inner Beast. -OR- If Bloodbath doesn't become a permanent buff, have Storm's Path reset the cooldown on Bloodbath. -OR- a 250 potency attack that applies a 10% STR buff for 1 minute.
    Steel Cyclone gains a 5x enmity modifier and is now a 300 potency attack.
    Unchained no longer requires wrath and grants 20% damage reduction.
    Foresight trait also grants a 60% parry chance buff.
    Berserk becomes a 50% damage buff instead of 50% attack power.
    Hold your horses tiger. You forgot about Heavy Swing: Increase potency to 999.
    (2)