TIL that we have a limit break
Honestly, it wouldn't even be on my hotbars at all if I didn't have an extra slot on my gear-switching+emotes hotbar it is just that awful.
TIL that we have a limit break
Honestly, it wouldn't even be on my hotbars at all if I didn't have an extra slot on my gear-switching+emotes hotbar it is just that awful.
This. Sir can i give you a cookie. How about a model of your choosing? xD
Or at least something along the lines of:
Rank 1: greatly increases Phys/Mag Defense. Something like 20 - 30% for 10 seconds
Rank 2: greatly increases Phys/Mag Defense. Something like 30 - 45% for 10 seconds (Or maybe even something like Scholar's AOE defense thingie)
Rank 3: Party-wide Hallowed Grounds
Especially since the current LB's for tanks is just like casting a party wide Rampart... before the Trait buff -_-
Last edited by Keneblerz; 11-15-2013 at 06:05 AM.
Yep, this is the the 1 time I ever used PLD limit break. Normal Garuda to protect the group during the transition. Besides that one time I've never touched it since.
We use it on turn 4, phase 6.
Ifrit HM...
1 totem left + Tank LB3 = whole party survives
or
when boss in x dungeon is at 0.1% HP b/c apparently 99% of DPS doesn't know there's a LB feature in this game...
When I get 2 Bards in my Duty Finder group.... and there's burst damage of some kind.
Turn 4 Phase 6 just Single Target LB the Spinner. If both tanks are Paladin pop Hallowed Ground so that healers don't grab aggro from initiate threat and fall over. Kill Spinner feed 2 Bugs to the newly spawn Dreadnaught. Kill previous Dreadnaught, if heals is no sufficient have OT Kite the Knight and the Soldier.
Profit... but seriously only time I'd use it would be when Caduceus has 8-9 stack and I'm out of CDs and Hallowed Ground.
That.
I've used it on Turn 1 before after the Split and we're DPSing both Bosses and ignoring slime spawns.
Party Makeup usually doesn't have anyone with a Single-target LB there, you really don't want the two halves to get near each other for the AoE LB, and the Healer LB is (hopefully) superfluous. Tank LB helps withstand the bosses a bit longer when they get up to 4+ stacks.
Last edited by Maelwys; 11-15-2013 at 09:43 PM.
The only time I've actually used it was for S&G running dungeons with 2x bards in PUGs.
They should make it that the tank's LB would increase all party member's stats by 200% for the next 15 seconds.
That would give them more HP, defence, damage etc. especially useful in titan's heart phase.
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