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  1. #11
    Player
    Segoris's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Segoris Geraldine
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    TIL that we have a limit break

    Honestly, it wouldn't even be on my hotbars at all if I didn't have an extra slot on my gear-switching+emotes hotbar it is just that awful.
    (0)

  2. #12
    Player
    Keneblerz's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    55
    Character
    Anarza Namanka
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Paikis View Post

    Rank 1: Tank receives no damage from the next attack.
    Rank 2: Tank receives no damage from the next 5 attacks and each party member receives no damage from the next attack against them.
    Rank 3: Party is immune to all damage for 10 seconds.
    This. Sir can i give you a cookie. How about a model of your choosing? xD

    Or at least something along the lines of:
    Rank 1: greatly increases Phys/Mag Defense. Something like 20 - 30% for 10 seconds
    Rank 2: greatly increases Phys/Mag Defense. Something like 30 - 45% for 10 seconds (Or maybe even something like Scholar's AOE defense thingie)
    Rank 3: Party-wide Hallowed Grounds

    Especially since the current LB's for tanks is just like casting a party wide Rampart... before the Trait buff -_-
    (0)
    Last edited by Keneblerz; 11-15-2013 at 06:05 AM.

  3. #13
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ehayte View Post
    Garuda Normal mode is was useful if you had a less than stellar group, it prevented a wipe as you moved into P2.
    Yep, this is the the 1 time I ever used PLD limit break. Normal Garuda to protect the group during the transition. Besides that one time I've never touched it since.
    (0)

  4. #14
    Player
    Legion's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Omega Weapon
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    We use it on turn 4, phase 6.
    (0)

  5. #15
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    Ifrit HM...

    1 totem left + Tank LB3 = whole party survives

    or

    when boss in x dungeon is at 0.1% HP b/c apparently 99% of DPS doesn't know there's a LB feature in this game...
    (0)

  6. #16
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    When I get 2 Bards in my Duty Finder group.... and there's burst damage of some kind.
    (0)

  7. #17
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Turn 4 Phase 6 just Single Target LB the Spinner. If both tanks are Paladin pop Hallowed Ground so that healers don't grab aggro from initiate threat and fall over. Kill Spinner feed 2 Bugs to the newly spawn Dreadnaught. Kill previous Dreadnaught, if heals is no sufficient have OT Kite the Knight and the Soldier.

    Profit... but seriously only time I'd use it would be when Caduceus has 8-9 stack and I'm out of CDs and Hallowed Ground.
    (0)

  8. #18
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Legion View Post
    We use it on turn 4, phase 6.
    Quote Originally Posted by TaneshimaPopura View Post
    but seriously only time I'd use it would be when Caduceus has 8-9 stack and I'm out of CDs and Hallowed Ground.
    That.

    I've used it on Turn 1 before after the Split and we're DPSing both Bosses and ignoring slime spawns.

    Party Makeup usually doesn't have anyone with a Single-target LB there, you really don't want the two halves to get near each other for the AoE LB, and the Healer LB is (hopefully) superfluous. Tank LB helps withstand the bosses a bit longer when they get up to 4+ stacks.
    (0)
    Last edited by Maelwys; 11-15-2013 at 09:43 PM.

  9. #19
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    The only time I've actually used it was for S&G running dungeons with 2x bards in PUGs.
    (0)

  10. #20
    Player
    Asdamine's Avatar
    Join Date
    Sep 2013
    Posts
    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    They should make it that the tank's LB would increase all party member's stats by 200% for the next 15 seconds.

    That would give them more HP, defence, damage etc. especially useful in titan's heart phase.
    (0)

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