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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1

    How Often Do You Use Tank Limit Break?

    This is a small poll of sorts. How many of you get a chance to use the Tank limit break in a party setting?

    Has your party generally agreed with the decision? If they do not agree, have you been able to convince them? Has there been any content where you've preferred Level 1 vs. Level 2 vs. Level 3 over another role using the Limit Break?

    What adjustments (if any) would you like to see happen to the tank limit break?
    (1)

  2. #2
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    The only time you can justify using it is before pulling a boss when you have a full bar and the bar gets emptied when you pull.

    Other than that, it is never worth using.

    Honestly it should be worth using more. Something like:

    Rank 1: Tank receives no damage from the next attack.
    Rank 2: Tank receives no damage from the next 5 attacks and each party member receives no damage from the next attack against them.
    Rank 3: Party is immune to all damage for 10 seconds.

    I almost suggested something to do with agro, but honestly I dont tihnk I want the ability to grab agro on all targets engaged or something like that. You don't always want to be tanking everything.
    (3)
    Last edited by Paikis; 11-15-2013 at 04:20 AM.

  3. #3
    Player
    Keneblerz's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    55
    Character
    Anarza Namanka
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Paikis View Post

    Rank 1: Tank receives no damage from the next attack.
    Rank 2: Tank receives no damage from the next 5 attacks and each party member receives no damage from the next attack against them.
    Rank 3: Party is immune to all damage for 10 seconds.
    This. Sir can i give you a cookie. How about a model of your choosing? xD

    Or at least something along the lines of:
    Rank 1: greatly increases Phys/Mag Defense. Something like 20 - 30% for 10 seconds
    Rank 2: greatly increases Phys/Mag Defense. Something like 30 - 45% for 10 seconds (Or maybe even something like Scholar's AOE defense thingie)
    Rank 3: Party-wide Hallowed Grounds

    Especially since the current LB's for tanks is just like casting a party wide Rampart... before the Trait buff -_-
    (0)
    Last edited by Keneblerz; 11-15-2013 at 06:05 AM.

  4. #4
    Player
    Bayman's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Bayman Man
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    I hit it when I'm trolling my friends. Does it have any other use?
    (8)

  5. #5
    Player
    Seriat's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Ontario
    Posts
    421
    Character
    Seriat Toren
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Bayman View Post
    I hit it when I'm trolling my friends. Does it have any other use?
    This^^. /10
    (0)

  6. #6
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Garuda Normal mode is was useful if you had a less than stellar group, it prevented a wipe as you moved into P2.

    If your group has a crappy ilevel of weapons (what the damage on SMN/BLM/DRG/MNK is based on), then its usable in Titan/Ifrit/Garuda if you are low on gear but high on skill, as it is a % damage reduction. Meaning, if you don't anticipate dying due to the boss being alive for too long, you can use the tank limit break to not wipe on a jump or hellfire or whatever garuda does. However, if you are geared, the melee limit break is almost always more useful.

    Its probably under used due to over-valuation of the melee DPS limit break, but its still pretty worthless.
    (4)

  7. #7
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ehayte View Post
    Garuda Normal mode is was useful if you had a less than stellar group, it prevented a wipe as you moved into P2.
    Yep, this is the the 1 time I ever used PLD limit break. Normal Garuda to protect the group during the transition. Besides that one time I've never touched it since.
    (0)

  8. #8
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    pitifully

    Tank LB not really useful, I never use it on any fight except for show off or trolling

    They should extend duration of LB 3 from 10 to 20
    (0)

  9. #9
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Use it when LB bar is about to empty anyway. Use it if you mess up the stones at story mode Garuda. That's about it.

    Only way I can think to improve that situation is to make more situations in future content like that normal mode Garuda. We have DPS tests, tank/healing tests, creature control tests (like turn4) ... why not a test of the entire group's defense?
    (0)

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    We use it if we have it before a pull...sadly it is pretty useless lol
    (0)

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