Oh look, the 2nd quest of this "event" is just another fate...beyond terrible SE. You are terrible and should feel terrible.
Oh look, the 2nd quest of this "event" is just another fate...beyond terrible SE. You are terrible and should feel terrible.
GOD ALMIGHTY I don't get upset easily but WHY this couldn't be instanced is beyond me.
I swear it got worse with chapter 2. And it ends way to quickly.
Doesn't have that "feel" that SE is pushing onto us with this event when it's like this.
I just hope it'll get better come February.
While I am moderately enjoying this event. Which, aside from Chapter 1, you only need to do once just to complete the quest. I don't like exactly how they are doing the "story" part of it. Well, not completely.
The "story" of why Lightning is in Eorzea at the moment is only being told by Lightning herself during and after each fate she ques in more and more about what could be going on. And I'll admit, I am interested.
But there really isn't much to this event. And I think that is why most players are feeling a little unsatisfied. SE definitely needs to take a look at some other MMORPGs out there and how they handle events. Make quests more interactive and not just "Kill x, turn in drop y, ok done". You'd think there'd be more of a story. I mean, I know it's just a limited time event, but as Velveteer mentioned it could have had instanced portions in a specially designed area(s) just for this event.
Do it up SE. Impress us.
I will admit, the majority of the weapon designs that you can receive from this event are quite honestly, in my opinion, some of the best designs I've seen in this game so far (funny they aren't FF14 designs). It's a crying shame the stats on them only make them useful for a few levels at most if you haven't leveled up that class beyond level 13. I believe the weapon drops from the first 3 dungeons are better stat-wise than the event items which means these weapons only have a functional usefulness of being used at level 13 and 14. Even though most of them have an exceptional appearance that even makes some relic weapons inferior by that comparison. The added effects that some of the weapons do really is quite cool. Why don't more weapons do these kind of things? Hopefully that's something we can all expect from future weapons when the level cap raises. There are a few limited examples with already existing weapons (the crafted lvl 50 BLM and WAR weapons for example), and some minimal effects with some primal weapons and some relics, but it's not enough in my opinion. (There's also the Odin sword, which is amazing in design.. but not in functionality)
So the most anyone else can really hope for is that, months and months down the line, when the vanity system is finally introduced we'll finally be able to do something moderately useful with these types of event/special items.
But as far as the event itself goes, well.. I'll hold off total judgment until I've done stage 4. But if it's anything like the first two stages, which I am nearly 100% sure it will be given what we have seen from every event in the game so far, the hardest and longest part of the whole event is waiting for the FATE to appear (and then hoping Lightning also appears). While I have moderately enjoyed the "story" so far, the "quests" and FATEs have not really been that fun. I did enjoy seeing this unique mob from FF13 in FF14 during stage 2, but that was a relatively brief experience and was not even remotely challenging (not that I expected it to be).
Last edited by Ecks007; 11-17-2013 at 04:47 AM.
I survived Lightning. It's good to be a Lalafell.
Video I record of Lightning in this Fate: http://youtu.be/vPU6wH3idTM
Last edited by Pseudopsia; 11-17-2013 at 05:37 AM.
I don't really understand all these high level players getting angry at the low level players for expressing their frustration with the level requirements of this event, but really, if to tweak down the level of the quest is seen as a PUNISHMENT to the high level players (unless by 'punishment' they meant to know that everyone can get the items they can...), there are easy tweaks that could be done that would make everyone happy.
1: Leave the quest content the same, but make the minimum level requirement to flag/turn in the quest Level 1. This way, lower level players can at least get their costumes by braving the events with the company of higher level players. It's leeching, I know, but in this thread it seems the idea of lower level events causes only flaming posts.
2: Make the event not limited. I'm not saying it should stay up forever, but have it repeat every year like the other seasonal events. That way, who won't be lv45 by february can still hope to get the gear in 2015. I'd prefer to have to wait another year rather than burn through all the quests and storyline on which I wanted to take my time on.
Option #2 is the one I'm really putting all my hopes on, cause I really do not think I can make it for February with the pace I play at. Not to mention all the new players that will be upset to miss forever this event should they subscribe too late to the game. Please Devs, give us some hope.
Last edited by Bluevann; 11-17-2013 at 06:04 AM.
Hmm.. anybody who has yet to reach level 45 at this point, should certainly be able to reach level 50 by February when the event happens again. So what if you miss out a bit now? You already know you'll get another shot at it, and it's not like the items in question are even useful outside of a whooping two levels. Everyone still has to wait until the vanity system gets implemented before than can utilize the weapon's/armor's appearance. And you don't even have to be high level to obtain all the weapons anyway.
It takes roughly a month or so to hit level 50 the first time by questing, and even less if you just FATE grind. That's with having a job and other commitments. Unless of course you rarely have time to play at all (but then I'd question why you'd even bother with an MMORPG, but that's just me), leveling in this game is pretty simple and easy.
I felt like I didn't rush my way though the game with my first class/job, and did all the story and side quests I saw and it only took roughly a month to hit level 50. Of course, the game really just starts once you hit level 50, as there's even more to do at that point, at least initially, and it's all a bit time consuming. That aside, it's definitely the first MMORPG that I've played where I leveled to the cap that quickly, just by playing it normally. I hate comparing things to WoW, but honestly it actually took me longer to hit the level cap in WoW (granted I played after Cataclysm had launched and the level cap was already fairly high at that point). It used to be that playing most MMORPGs normally (with exception of FFXI, which took way, way longer) for me would take an average of around 3 months to reach the max level and completed the storyline, which I felt was a decent amount of time having played the game to reach that point.
My point is basically, that it does not take very long to level in this game unless you are intentionally not really even trying to do things that give you experience. Now, I understand somewhat if you decided to focus on only crafting and gathering classes and haven't really leveled any battle classes. Of course, if you are a person that has done that then you've been missing out on a lot of content (like the game's story, dungeons, FATEs, class/job stories, sidequests, actual combat... you know about 80% of the game). Personally, I don't understand that particular course of action, but that's me and I know there are some people that have done just that. And while I suppose it might be moderately interesting if there was some kind of event for crafters and gatherers, there isn't. I mean, look at your actual "story" quests, go gather/craft x amount of [insert item] and bring it back to me. Okay, good job! *pat on back*.
TL;DR: Level up.
I'm not sure how much of my post you did read, but I'd rather to not complete the storyline and quests in a month. I don't look for stats in this game, I enjoy the story and lore, I don't even spam dungeons for gear, so even the weapons' "usefulness" doesn't count to me. I have been around the game since Beta, and until this event came out, I didn't go past Toto-rak in terms of storyline. That is my pace. I don't condemn the others for not doing like me, so I'd appreciate if others returned the same respect. All that aside, this doesn't fix the issue for those that will be just too new to make it in time the next event is up. I really don't see how hard it would be to make this event repeat yearly.
I don't make my alts to powerlevel to 50; they're for relaxing leveling time with my fiance or a friend or just by myself when I feel like it. It's extremely frustrating that they're all going to be stuck with only partial costumes because Squee couldn't just put the items on the vendor to be purchased with tokens you get from fates.
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