Can we stop perpetuating this myth that XI was challenging? Time sink does not equal challenge. I enjoyed my time in XI but it was not a hard game.
I like to think that at this point in gaming in general, things have gotten to the point to where innovative ideas are few and far in between. We gamers can oftentimes be hard to please. It's been said once or twice by publishers that "gamers are insatiable" because we always want more, we want different, and we want it immediately. The thing is, mostly everything is a bit of a rehash of ideas. There may be a different elements here or there, but think about it, all stories and mechanics in games all stem from the same pot of mechanics and story ideas, it's just if the developers are able to put a bit of a "twist" on them that it becomes interesting. But even then, it's only interesting for as long as it takes for people to figure out what's "different" about it, then it becomes a "gimmick" because it deviates from the "tried and true". That's kind of why we have "genres", they all conform to a certain "formula".
But to that point, I'd like to ask: What do you feel was the "magic" that was lost?
I'll admit that I haven't given very much time to the MMO market in general, but just reading what everyone says about WoW and FFXI and GW2 and SWG, I can attempt to understand a bit more, but having been playing games for a long time, it's easy to see how games have changed and why. I mean, think about it, games way back in the NES era(-ish) used to be really unforgiving. You either learned how to play or kept getting slaughtered, but the gaming landscape changed and games became easier as to draw in more people to play them. I tend to think the same things have happened with MMOs these days, they've had to change to draw in more people. Of course, that means changing a lot of the mechanics that long-term MMO players had gotten comfortable with.
Though, I tend to think that's an issue also. Most people seem to want new mechanics, but they also want a host of old mechanics as well. And of course, players appear to be migrating through MMOs in search of that "Holy Grail" MMO that they're looking for, but the MMO landscape, itself, appears to have changed. Or at least that's the way it seems from what I've read and heard. Developers seem to be sticking with a "safe method" of "tried and true" as to not ward away any players and draw in new ones, but then there are many complaints of "this game is just like that other game. It's just a clone." and then there's that whole battle involving "innovative" ways to do things of which I'm sure everyone is aware of, hence why there is a such thing as FFXIV:ARR.
Personally, given 1.0's rep during the period of 1.2x, I'm going to say that FFXIV:ARR hasn't lost it's magic just yet, but it's still in the casting phase. It's a little slow at the moment and there is a lot of thumb twiddling, but once the team gets their stride, things should pick up. I can't wait until they're churning out regular postings from The Raven, The Harbor Herald, and The Mythril eye again as well as the GMs coming back around and doing their interactions with players, as well as the laundry list of other things that came along that time. IF they do it that way this time around, in which I hope they do. It was a Lore junkie's paradise.
Well... "Common" sense isn't all that common anymore, now is it?
That's... the opposite of what I said
I said in this bit, the bit you quoted, that they risked alienating their fan base by gutting their game and entirely remaking it, but that risk paid off and the game is proving successful. I never said they already alienated their fan base.
Except there was no risk. There was no one to alienate if they didn't re-make it there would be no game. This isn't on the same line as what FF11 or SWG did (completely changing the game that their stable population was accustomed to and quite fond of.). Which, again, I do agree was a terrible decision. You don't change a game that's doing well or even alright into something else. You save that as a last ditch effort for a game that's about to die.That's... the opposite of what I said
I said in this bit, the bit you quoted, that they risked alienating their fan base by gutting their game and entirely remaking it, but that risk paid off and the game is proving successful. I never said they already alienated their fan base.
From what I get by arguing with you.. on some things we agree. We just seem to disagree about what would be successful as an mmo in the "modern gaming market." but other than that we do see eye to eye on some points. We also at one point had similar tastes but my tastes have changed. Another reason why we disagree. I don't want the game you want and you don't want the game I want. Which is perfectly understandable.
Last edited by Reslin; 11-16-2013 at 12:23 AM.
It is sad to say this, but companies are driven by money. The world itself is driven by money.
Blizzard made (and still makes) lot of money with WoW, and the rest just follow that path to get their piece of the cake. Sad, but true.
If I could choose, I will always play FFXI type game instead WoW or FFXIV. Why? Because I'm not in a hurry. I don't have this sense of urge that posses MMO gamers nowadays. I don't mind if it takes 6 months to max level my character, because I just care about the journey. I enjoy traveling, discovering new areas, new monsters and therefore new dangers, learning new abilities, learning to master my class at a right pace, unlocking this and then that, meeting new people, making new friends and just having a blast by playing the game...
people seem to not understand that this is not a final fantasy game , yeah shocking lol
Why there are so many posts in this forum complaining about the current lack of content and how 2.1 isn't going to fix this? Because we want the games that way. We want everything and we want it now. And then we complain about running out of stuff to do... and then we blame the companies...
"I couldn't never ever play a game that takes months just to level up your character, I'm too busy!" ... but you have plenty of time to play the same 3 dungeons again and again and again for days and weeks? And that's actually more enjoyable?
I don't understand anything.
I think that a game that doesn't in reality take a long time to hit the cap, and with a nice chunk of the population already at the cap, and a game that was lauded by its creator to not really begin until you hit the cap, they dropped the ball, there isn't enough to do, right now it really has become log on for a few hours, cap your myth and run coil.Why there are so many posts in this forum complaining about the current lack of content and how 2.1 isn't going to fix this? Because we want the games that way. We want everything and we want it now. And then we complain about running out of stuff to do... and then we blame the companies...
"I couldn't never ever play a game that takes months just to level up your character, I'm too busy!" ... but you have plenty of time to play the same 3 dungeons again and again and again for days and weeks? And that's actually more enjoyable?
I don't understand anything.
You can be both honest and polite, darling. Those qualities aren't mutually exclusive.
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