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  1. #1
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50

    How/Where I learned to Tank

    In previous MMOs, I have always played a healing class, but with FFXIV I decided to go Warrior Tank. In general, I thought tanking was easy from 15-50. It didn't take much work for me to keep hate and all I really learned was mob marking. I ran dungeons repeatedly because I enjoyed them far more than fates and I loved getting gear even if it was for a class I would play in the future.

    Then I get to AK. This is where I have really been LEARNING to tank. I have learned more doing AK runs than anything from 1-49. I have been paired with both good and bad players, and players that were well geared and poorly geared. In fact I have been both the good and bad player, and the over and under geared. I have learned to keep hate off players with far better gear than I have. I have also learned to keep a party alive when under geared players make a fight go slowly.

    In short, I was wondering if anyone else, who was initially new to tanking, found AK to be where they really learned the ins and outs of the role?
    (0)

  2. #2
    Player
    Strifin's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Strifin Everguard
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I got to 50 in about a week after game lunched, I learned pretty much learned what my abilities do, I say vigil is where I started to invest time to understand my class more. My friends didn't help either they would teach me to pick up adds by running off and gathering more and more. In short it taught me to be better. I love those guys.
    (1)

  3. #3
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I learned a lot when I started tanking in Ak and WP, holding aggro when rest of your party members carry relic or +1 is not an easy task.
    <----(still rocking my lvl 55 sword) lol
    (1)

  4. #4
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    I would say if you really did all the dungeons on the way to 50 you will find that each instance has something to teach you.

    Sastasha teaches you adds during encounter, Coppermine teaches you to dodge red indicators, Halatali teaches you about patrol mob and phase shifts, Tamtara teaches you about poisons and tanking away from your party, Qarn teaches you to watch debuffs, keep calm and situation awareness, Cutter Cry teaches you to watch cast bar on top of red indicators. After that you have Stone Vigil which puts multiple criteria to test with addition to sudden ambushes, Dzemael which unfortunately being trivialized if you get AF1 gear still has some minor mechanics and lastly Aurum Vale which is a dungeon where if one role is weak the other must compensate for you to pass the dungeon.

    And to some extend Guildhest will cover things you need to know which are also things that will be applied once you reach Coil of Bahamut
    (6)

  5. #5
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I'm by no means new to Tanking, but have found FFXIV to be quite flimsy with regards to aggro control compared to other MMORPGs.

    I made a point of levelling via dungeons and the main story for my first tank class, so had it a little easier upon hitting endgame... but you're right in that at WP and AK level you'll come across a wide variance in Player gear and skill levels.

    Hate isn't as binary here as in other games - once you have a Tank hitting a mob, you can't guarantee that a High-output DPS class (or worse, a healer!) won't pull hate off them. Don't get me wrong, I like the marking system, and it's reasonably easy to tell roughly where everyone's hate levels are on a bunch of mobs, and you can tell exactly where hate levels are on the mob you're currently targetting (in fact the only issues I've had with the targetting and hate readouts is in big Fates such as Behemoth and Odin where the target keeps vanishing due to graphic redraw limits)... but tanks actually have to work pretty hard to keep aggro against well-played characters of an equal or higher gear level.

    It basically comes down to:
    (i) Spamming Flash/Overpower
    (ii) Rotating a three-step +enmity multiplying combo over and over again, only pausing to recast buffs.
    (iii) Using Provoke when you need to get back on top of the hate ladder.

    We have some other abilities (+damagetype buffs or stuns on the GCD, MP recharging combos, etc) which are nice to weave in in terms of utility and/or CC, but not in terms of hate generation. Part of the problem is that overhealing and regeneration effects pull a lot of aggro which you need to race to keep up with - even if you can keep up with a +1 relic DD going all-out, chances are you won't keep up with a +1 Relic WHM if they decide to start spamming Cure II or Medica II.

    Hate wasn't black and white in FFXI either, but at least there you had a few guaranteed "Give me a big spike of hate" ranged abilities such as that game's version of "Provoke", and 'Oh crap' buttons like "Invincible" which basically ensured you were going to be the main target for the forseeable future. FFXIV doesn't have that... the closest thing we have here to a "give me hate now" move is Provoke followed by an already-queued-up Rage of Halone or Butcher's Block combo, and that's not doable at range. The result is that there are certain endgame encounters where you really need to know exactly WHEN and WHERE a bunch of adds will spawn mid-fight if you are to have any hope of pulling hate on them before they wafflestomp half of your party...
    (1)
    Last edited by Maelwys; 11-15-2013 at 12:47 AM.

  6. #6
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TaneshimaPopura View Post
    And to some extend Guildhest will cover things you need to know which are also things that will be applied once you reach Coil of Bahamut
    Which guildhests would you recommend? I am not sure if I am an endgame person or if I will go into coil, but it is good to know. I have done them all at least once, and only one or two were really hard. I think the one with all the gigas was pretty tough if I remember right.
    (0)

  7. #7
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Hakkuke Manor! As a Marauder it's rough since your still missing the two key ingredients to threat gen (Defiance and Butcher Block both at lvl 30!?!) and some DPS may already have their Jobs. It's interesting because you really have to step up your game to stay on top. Plus, once you hit 30 and get the new tools, it all magically comes together!
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  8. #8
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Grogin View Post
    In short, I was wondering if anyone else, who was initially new to tanking, found AK to be where they really learned the ins and outs of the role?
    I'm the opposite. I play tanks in nearly every MMO I've played since 1998. This time I started with a healer. Since that day I've been basically teaching tanks the basics of MMOs in approximately 50-60% of the groups I play with (which is fine! Since someone taught me all those years ago. I didn't just wake up and know all this!). The tactics are present in almost all the dungeons, it's just that the game allows players to brute force their way through the tactics.

    Haukke manor is really the first place that starts to try and really teach you the basics. Patrol managing, Line of Sight pulls, multi-boss agro, interrupt and management of diminishing returns, Bosses with Phases. It's all in there. After Haukke is Brayflox, which really doesn't teach much about tanking until the last boss, where positioning and planning is key to an easy success. After that is Qarn, which is really more focused on kill priority than anything else, and most of that is on the damage dealers. Cutter's Cry seems to put the most pressure on healers (not that there isn't pressure for everyone, but I started really feeling it here more than anywhere else.) Then....there's Stone Vigil.

    Basically everything Stone Vigil or later is going to assume you learned your lessons well and is going to punish you for failure. Sure a good player or two can carry you through, but these are the places that should be approached tactically. Stone vigil puts Kill priority with CC, some can be slept, but the big nasties cant. There are lots of patrols and at least one room where a line of sight helps immensely. Now that I think of it, it's really not unlike Haukke. Darkhold comes up next I believe, and I've taught at least half a dozen tanks how to properly pull mobs in that zone. Between the Purple safe zones and the patrols, it's very easy to go too far at the wrong time and get your face eaten but with some forethought and choosing your fighting ground carefully you can really minimize the pain.

    After going through all that, AK shouldn't be anything new. It's just might be the first time that one realizes they're being tested on the lessons they were taught starting at level 15.

    Of course, if a class leveled entirely in FATE and didn't do the guildhests or the dungeons to learn their craft, then it's a bit like skipping a year of university and showing up at the final exam.

    Quote Originally Posted by Grogin View Post
    Which guildhests would you recommend? I am not sure if I am an endgame person or if I will go into coil, but it is good to know. I have done them all at least once, and only one or two were really hard. I think the one with all the gigas was pretty tough if I remember right.
    The answer is all of them. And usually two to three times until you understand what you are supposed to do and WHY you are supposed to do it. Once you know what they are trying to teach you, you can move on. I love guildhests, I think they should really have better rewards to get more people to do them repeatedly and really learn their stuff.
    (2)
    Last edited by Tzain; 11-15-2013 at 01:18 AM.

  9. #9
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    What I tell most of my friends that are leveling up is to get the basics of your class down, and use 1-49 to gain perspective on what you are expected to do, and learn the basic tenants of what your abilities DO. At level 50, the game changes, things that were working before would be totally inconsequential due to new abilities. Almost every class gets game-changing abilities at level 50 that change how you play, or at least mechanically alter your normal strategies.

    AK is the first dungeon where the "difficulty" is 10 levels above your character (items are ilvl60), so weaknesses and short cuts you were able to get away with in previous dungeons are now exposed and no longer viable. Ifrit is around the same difficulty, and then you see bigger jumps in difficulty from Ifrit>Garuda>Titan>Coil.

    This is a pretty common experience, but I will say that you will probably learn how to REALLY tank in Garuda. In that fight, a lot of damage is being doled out, and you have to worry about positioning a lot. You have a great attitude of getting better with each new experience, though!
    (0)

  10. #10
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    I am not going to lie, I was a little leery of posting this originally, but the response not only to me, but the general idea of the thread has been very positive so far. Thanks to everyone that has shown the forums can be a nice place!
    (4)

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