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  1. #13
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Taeyee View Post
    So you're fine with 2-3 Dragoons jumps cool-down. GL and don't complain in the the future.
    There are currently 4 Jump moves for Dragoon and 1 boost move for both Jump and Spineshatter Dive.

    Would I love to have more 'Jump' options? Sure. I'd even love one that makes me invulnerable (devs say its not gonna happen...) but I think if there is that one, it removes your Aggro from the fight until you return to hit him... and it could be on a cooldown as long as Hallowed Ground. Of course this would mean a DRG who uses it (while 'Tanking') loses the AGGRO status, and the target goes off to attack something else until you slam down with MASSIVE damage (Astral Fire III + Flare equivalent) and heavy enmity. Invulnerability would be for about 3-5 seconds (No GCD usage, No ability usage at all)... A 300 second cooldown is fair for this type of ability, and it would be not used frequently with that cooldown.

    What do you think about that idea?
    (0)
    Last edited by Johnist; 11-15-2013 at 04:38 AM.