I thought this was for Dragoon Jump, not spacebar jumping...



 
			
			
				I thought this was for Dragoon Jump, not spacebar jumping...



 
			
			
				There are currently 4 Jump moves for Dragoon and 1 boost move for both Jump and Spineshatter Dive.
Would I love to have more 'Jump' options? Sure. I'd even love one that makes me invulnerable (devs say its not gonna happen...) but I think if there is that one, it removes your Aggro from the fight until you return to hit him... and it could be on a cooldown as long as Hallowed Ground. Of course this would mean a DRG who uses it (while 'Tanking') loses the AGGRO status, and the target goes off to attack something else until you slam down with MASSIVE damage (Astral Fire III + Flare equivalent) and heavy enmity. Invulnerability would be for about 3-5 seconds (No GCD usage, No ability usage at all)... A 300 second cooldown is fair for this type of ability, and it would be not used frequently with that cooldown.
What do you think about that idea?
Last edited by Johnist; 11-15-2013 at 04:38 AM.


Please refrain from stating your opinion creating a thread starting with "[To the Devs]", OP.
"Absurdity is the only reality."
~Frank Zappa
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			 Originally Posted by MaethusXion
 Originally Posted by MaethusXion
					

