I don't think the game needs Trees, that is not at all Final Fantasy. However, a proper Cross Class system could be really really cool. They need to look at their skills.
I don't think the game needs Trees, that is not at all Final Fantasy. However, a proper Cross Class system could be really really cool. They need to look at their skills.
"Fear, Belief, and Love are phenomena that determine the course of our lives. These forces begin long before we are born and continue after we perish."
I disagree. I don't want to be forced to level up classes I don't enjoy just because I need to junction that class with my current one in order to be considered "Effective."
"Fear, Belief, and Love are phenomena that determine the course of our lives. These forces begin long before we are born and continue after we perish."
Again, it's easier to make them work in an ARPG than an MMORPG. ARPG are much cheaper and easier to make as a whole.
It's been that way for awhile in the mmo world. We do have less options than some out there but once every "class" gets two jobs we'll have plenty of differences. Take WoW for instance while they had specializations a shadow priest was a shadow priest a holy priest was a holy priest. WoW also had worse class balancing at launch because of it. If I had to pick "Variety" over "Balance" I'd pick balance every time.
Again, I'd like to see more jobs but builds? I could do without. Cross class? I can do without.
Last edited by Reslin; 11-15-2013 at 01:06 AM.
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