Quote "Guess I should accept that casual mmo's don't exist"....

It's not really fair to suggest that this should be a casual mmo. We should be working toward suggesting a game that both types of players are comfortable with.

Also SE Can't make it a 100% casual mmo without pissing off all the hardcores (people that play religiously at set times, everyday etc etc). I personally like coil not being in the DF. And they could not realistically put coil in the DF without causing a TON of issues.

Issue #1: Timers....
Imagine progressing through 2 turns with the same group for 90 minutes and running through turn 4 and as soon as your done explaining turn 4, bam out of time. Then you reque and wait in the que for 22 hours because nobody in the DF is saved to turn 4.
Issue #2: Loot
The Greed/Need system is not perfected and certain classes can need things they don't use and the gear being as awesome as it is, they need to fix that first.
Issue #3: Leavers/Afkers/Runs In Progress
Just think about that for a minute, no thanks.
Issue #4: Gear Level Requirements
Without a check for this in place, don't event bother.