In some duty finder groups, I find healer threat to be insignificant. In others, I'm constantly fighting to hold adds off of the healer.
Do some healers naturally generate more threat than others?
In some duty finder groups, I find healer threat to be insignificant. In others, I'm constantly fighting to hold adds off of the healer.
Do some healers naturally generate more threat than others?
Unlike many other MMOs, overhealing in FF14 generates just as much threat as effective healing does. What you're probably running into are healers that don't know this and are just spamming Cure/Physick regardless of if you really need it or not.
Last I checked, Regen/Medica II are still bugged... crapton of enmity when those skills are up. But yes, like Lysandrus said, Overhealing still generates enmity.
"There is no such thing as truth, only perception."
"Everyone's perception is different, and the perception is always changing."

The other thing you might find is it's healers who are DPSing. I know as a Sch I can throw out some dots + Bane and all of a sudden if the tank isn't ready I'm holding all the adds and going down.
WHMs have the capacity to generate more threat than any Tank.
Getting crit Cure II's and Medica II at 95% hp tends to do it. Had a WHM in Garuda farm that'd run out of MP before Arial blast. I was DL, relic +1 with AF2 body. I didn't need the heals but they'd cast away just incase. Lost hate once to him while no one else was near my threat level.

WHM's just got regen! Its very useful for anti-spike .. but watch for it.If they regen you when you aren't taking enough damage to warrant it, its big aggro, due to the overheal. If you go into a pull and its still on you ticking from last fight its insta aggro to healer. You can fix this even in a pug. Since its a buff on you, if its still on you when you go into next pull - click it off. If you are overgeared for the run, ask them not to regen you on trash.
SCH's just got bane! If you aren't taking enough damage they'll stack all dots on the main target, then push a button to instantly spread those dots to nearby targets, even if slept. In this game the dots will happily tick away under the sleep, and when things wake up they'll beeline for the healer. Click on the extra targets and see. If they are baneing too early, ask for some slack. It means you may need to flash and or use overpower and plan on fast higher aggro, higher healing fights.
With the addition of both of these at 35 and 30 respectively the tanks should notice some changes.
Medica/Regen and other overhealing already mentioned. They aren't bugged .. this is design. Overhealing .. so any health points sent to you when you are already topped off generate much higher aggro than healing incoming that is used. Medica usually causes this as unless every person receiving the AoE heal is low, someone is getting extra heals. Regen if done on things where it isn't used as anti-spike but constantly keeping you over topped off.
I was explaining overhealing aggro in Halitali two some new players from WoW, using my WHM to heal their tank who was a co-worker. Since we all knew eachother, I offered to demo WHM aggro lock. On the next multi-pull I just cackled "Mine! Mine! All Mine!'", and they were. They asked how he got aggro back by the end ... I explained I had stopped casting at all midway through the fight, and only then he worked his way back on top.
WHMs improperly using medica II and regen are usually the largest factor as to why you lose aggro to them.


nothing beats your healer throwing regen on you before you get aggro XD

Improperly timed regen and stoneskin during a pull will do it every time. (Or really, anything during a pull). If it happens after the tank has agro, it could be that the healer is over geared. But yeah, there are differences between one player and another on the same class.
Last edited by Brises; 11-16-2013 at 03:35 PM.
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