I can not take full credit for this. I have used information from other people, and just combined ideas to try and make a comfortable control system.
The crosshotbar system is for use for controllers. A system designed to try and supply easy use of skills, abilities, items and macros. With some thought, you can create some unique control setups. To this end, I will be trying to give an example of how I use macros and a bit of creative thinking to create a more intuitive control.
This first part is personal preference, and 100% from a ps3 player. The credit for the out of combat and in combat system goes to Jonathan12uiz in the forums. He has awesome youtube guides for crosshotbar setups (http://www.youtube.com/user/EpicResetGaming/videos)
The first Idea is to focus on the idea of in combat and out of combat. When running around the world, you don’t need every ability on you bars. For the same fact, when fighting in dungeons, you don’t need the ability to summon a chocobo.
The person for mentioned, pointed out something I did not consider. Create 2 bars just for out of combat, then 6 for in combat. You toggle between them by having the weapon drawn.
How to do this..
Step one, in the Character options, go to the “Hotbar settings” and then across to “Cross”.
Near the Top, there is an option called "Use pet hotbar". Untick this option, because we will be creating our own one to use.
At the bottom there is two options set under Set Selection. Enable both “Enable customisation” and “Enable customisation for when weapon is drawn”.
Under this “Enable customisation” option tick Hotbar 1 & 8, untick rest.
Under “Enable customisation for when weapon is drawn” tick Hotbars 5,6 & 7, untick the rest. (I will come back to this later why crosshotbars 2,3 &4 are unticked in both.)
Ok, so, so now you have two bars for out of combat (1 & 8), three crosshotbars for in combat (5, 6 & 7) and finally 3 unassigned (2,3 & 4). The unassigned ones will be used for macros, but never shown.
Let set up Abilities…
In hot bar 1, I setup out of combat items. For Summoner, I have macros for summoning each avatar. A few support abilities (Aetherflow, Raise, Swiftcast), Basic pet commands (heel, place, steady, guard, obey and sic). Chocobo control (summon, ride, stances).
Hot bar 2, Setup carby (blue)/garuda abilities. Basic Pet Commands (see above), Aetherflow and related abilities.
Hot bar 3, Setup carby (orange)/titan abilities. Basic Pet Commands (see above), Aetherflow and related abilities.
Hot bar 3, Setup ifrit abilities. Basic Pet Commands (see above), Aetherflow and related abilities.
Hotbar 5, Just Dot’s and damage spells + Limit break
Hotbar 6 Blank
Hotbar 7, Healing (normal Physick & physick <tt> versions), Res, Summon pets spells.
Hotbar 8, Anything else you need out of combat, Chocobo summon/control, food, pot’s, ether and medicine (in my case I have assign numbers to mobs aswell).
Right now, if you have your weapon sheaved, you will have out of combat setup, but with drawn, you will only have two crosshotbars. Your DoT’s/Damage and Support. You have the pets but no real access right now other than manual selection of the “hidden” crosshotbars. What to do now? Simple..
Create new summon macros so when you summon, say for example Ifrit, it will copy crosshotbar 3 into crosshotbar 6. Completing your Crosshotbar set.
You need to make 4 macros.
I use 3 commands…
/macroicon – When used with an ability or skill behind it. When placed on the crosshotbar, it will act like ability.
/ac – This is the command to “do something”. Like..
/ac “Protect” <me>
It will cast Protect on the target me. In FF macros, there are many different types of targets you can use. For this, I will be using <me> (for me) and <tt> (Targets Target – This means, if you are targeting the boss. Whatever the Boss is targeting will be the target. This Is handy for quickly healing tanks in boss fights or FATEs)
Lasty, /crosshotbar copy
This one took me a while to work out how to use. Here is how I have found it works..
/crosshotbar copy {from Job/Class Abreviation} {crosshotbar number} {to Job/Class Abreaviation} crosshotbar number}
The way it works, is that crosshobars are store under job/classes. This command allows you to copy from class to class, job to job or class to job.
Say you just hit level 30 and completed you job unlock quest. When you equip the soul stone, you need to reset up all your abilities. You don’t, you can copy them from the class using this command.
Example:- /crosshotbar copy mrd 1 war 1
This copies crosshotbar bar 1 from mrd to crosshotbar 1 on war.
With that in mind, here are the macros need to finish this setup.
1 – Summon Carby (blue)/ Garuda
Name: Garuda
/macroicon “Summon”
/ac “Summon” <me>
/crosshotbar copy smn 2 smn 6
(Note: What this does is copy the crosshotbar from smn set crosshotbar 2 to smn set crosshotbar set 6 (see why I left number 6 blank?))
2 – Summon Carby (orange) / Titan
Name: titan
/macroicon “Summon II”
/ac “Summon II” <me>
/crosshotbar copy smn 3 smn 6
3 – Summon Ifrit
/macroicon “Summon III”
/ac “Summon III” <me>
/crosshotbar copy smn 4 smn 6
(note: Once these three macros are done, replace all versions of the normal abiltitys on your hotbars with this maros)
4 – Heal – To heal your targets target. When targeting a mob, this target should be the tank
Name: Heal tt
/macroicon “Physick”
/ac “Physic” <tt>
Replace all the pet summon abilities on your crosshotbar with this macros both in combat and out of combat. And once you use the summon spell, crosshotbar 6 will be filled.
You end up with 3 crosshotbars in combat. First your Dot’s and Damage, then your pet skills relevant to the pet out and lastly your support abilities.
I have also done the same for my sch. It still works well. I can see this being handy for other classes. So, I thought I would share this idea