Assume that any crafter is able to earn 3k gil per minute just by doing dungeons and selling the materials from there. This means that to make crafting worth it for the crafter, he has to earn 3k gil per minute spent crafting. As long as that goal is met, he will keep crafting, if he makes lower than that, he will just do dungeons.
Assume next that a certain HQ item costs 10k gil and 2 minutes to craft and post. Given that there is 5% tax on sales, it means that the crafter needs to post his at least at (10000 + 6000)/0.95 = 16842 gil to be on par with dungeon grinding.
Assume that there are on average 10 buyers per day willing to purchase that item for more than 3000 but less than 50000 gil. Assume that are far more people that are able to craft that gear than there are people willing to buy that gear that day.
Behold the 10 lowest postings in that market:
1. 39997
2. 39998
3. 39999
4. 40000
5. 40001
6. 40002
7. 40003
8. 40004
9. 40005
10. 40006
So what's happening here? Since the people buying the item don't care about the price as long as it is below 50000 and above 3000 (i.e. in Supply-Demand graph, there is a vertical line at 10 quantity from the price=3000 to price=50000), and there is a far higher supply around price=40000, people who think there are enough active will try to undercut the price of other people by 1 gil. As long as on average they make more money per time spent crafting and undercutting this way compared to dungeon-running, they will keep doing this.
Who are getting hurt by this? It is not the casual sellers, since those could just simply list at the 16842 gil to make enough profit to make it on par with dungeon-running. It is certainly not the active 1-gil undercutters. No, those who suffer are the buyers. Due to the 1-gil undercutting, it takes forever until the equilibrium price (i.e. the price at which the demand and supply are exactly the same). Because currently in the market, at those prices, the supply is far higher than the demand; it is not at equilibrium.
So what should we do? We should introduce a posting and readjusting fee designed so that given that the initially posted item gets sold without any readjustment, the total gil lost through tax is exactly the same as it is now. Of course, the readjustment cost has to be max as high as the posting fee, otherwise people willl just withdraw and repost their item. One way to do this is: 2.5% posting fee, 2.5% readjusting fee, 2.5% successful sell fee.
How will this affect the market? First of all, this will remove the 1-gil-undercut strategy. Because constantly undercutting each other by 1 gil will quickly make their profit go below the one of the casual seller without being able to beat the price of the casual seller, at which point the 1-gil undercutter was just better off doing dungeons for profit. So if they are going to undercut each other, it better be a huge undercut so that other sellers are not ready to sell their reposted product at that price point. Or at least an undercut so that at the new price point, the demand and supply are exactly the same: i.e. you have reached the equilbrium price.
Something to keep in mind is that 39997, 39998, 39999 and 40000 would all be considered to be the same price in a supply-demand graph. The only reason for why not everyone attempting to sell around those prices are not able to make a successful sell, is because all of them are above the equilibrium price and therefore the supply at that price point is not the same as the demand.
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I've read many posts of what's wrong with the market and how sellers hate it. However, the current market is not one that sellers should hate, it actually benefits them a hell lot. Those who should cry are the buyers, because they are the ones who are being negatively affected by the fact that a hell lot of markets have a current price that is far above the equilibrium price. A major reason for why this is happening is the 1-gil undercutting.
A market that quite often reaches their equilibrium price is the resistance materia one on the other hand.
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