



maybe not most solo players are, but i will say most solo only players that decided to group up with me for high level nm's and stuff with were.I'm sorry that my term caused you to feel that you must post in retort, but when one person believes that the way they do things in a game, or how they feel about others in a game, is the right way and the only way, that feels pretty elitist to me.
He is saying that solo players are almost always bad at playing in groups.
How does he know this?
Has he played with most solo players in this game? Seriously doubtful considering they do not want to party with him or seemingly anyone. He is assuming.
http://crystalknights.guildwork.com/



Something some one said today actual kind of clicked with me and i think its kind of relevant to this discussion. Mind you it was not expressly about soloing, but it was more geared towards Difficulty.
I am paraphrasing greatly here so stick with me.
"Ya know, I don't really have a problem with a game developer adding in a easy mode for people who cant deal with normal or harder difficulty setting. In fact i think its a good thing, It helps them learn the ropes and to become better players. there is also the benefit of every body no mater the skill level getting to see the content. The problem i have is when they take content and make it exceedingly easy for every one for the sake of players who are not able to hack the normal setting"
he later went on to say that rewards for said easy mode certainly should not be as large as normal or hard. But there's nothing wrong with a the game giving a easy mode player a pat on the head and a shove of encouragement to rise to the challenge of the harder difficulty settings.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain



Agreed.Something some one said today actual kind of clicked with me and i think its kind of relevant to this discussion. Mind you it was not expressly about soloing, but it was more geared towards Difficulty.
I am paraphrasing greatly here so stick with me.
"Ya know, I don't really have a problem with a game developer adding in a easy mode for people who cant deal with normal or harder difficulty setting. In fact i think its a good thing, It helps them learn the ropes and to become better players. there is also the benefit of every body no mater the skill level getting to see the content. The problem i have is when they take content and make it exceedingly easy for every one for the sake of players who are not able to hack the normal setting"
he later went on to say that rewards for said easy mode certainly should not be as large as normal or hard. But there's nothing wrong with a the game giving a easy mode player a pat on the head and a shove of encouragement to rise to the challenge of the harder difficulty settings.
WoW makes raid content easy so everyone can try it out and then adds the Heroic version for more capable players.
I'm sure if SE tried that here though half the community would implode saying it was wow cloning.
"Ya know, I don't really have a problem with a game developer adding in a easy mode for people who cant deal with normal or harder difficulty setting. In fact i think its a good thing, It helps them learn the ropes and to become better players. there is also the benefit of every body no mater the skill level getting to see the content. The problem i have is when they take content and make it exceedingly easy for every one for the sake of players who are not able to hack the normal setting"
he later went on to say that rewards for said easy mode certainly should not be as large as normal or hard. But there's nothing wrong with a the game giving a easy mode player a pat on the head and a shove of encouragement to rise to the challenge of the harder difficulty settings.
This. I was reading through this thread thinking this, and here I am on page 13 seeing it!
I am totally OK with a solo player going through a dungeon and beating a boss on his own. BUT ONLY IF. he ticks the "im solo" box and gets reduced rewards. And i dont mean less rewards, i mean weaker rewards.
If the drop for a group of 8 is a Shiny helmet with 60 defense and a 16% chance to drop
The drop for a solo player should maybe only be 40 with a drop of 2%
Now, All solo content should be balanced to the fact the play may only have done previous dungeons solo, so he wont be at a disadvantage for not having done the group content previously. But it also means you cant solo your way up to max level and jump right into group play after taking the easy route, it will be tough.
The lower percentage drop is because of time taken. if a dungeon takes 1 hour and an 8 man party takes the group one, thats 8 player hours to get 1 item, they would need to do this a lot to get it for everyone. whereas the solo would only take 1 player hour. the game still needs to take the same time for everyone. cant give solo-ers an easy ride!
This way, the game is almost seperate for the solo players. but joined at the same time.
They spend the same grind as groupers. they get their own challenge, and they part of the same world.
And if they want to join in with groupers, they have to understand, the would is a little tougher, but rewarding for those that co-operate!
TDJ
there is different forms of multiplayer in the aspect of different ganre(sp).
fps multiplayer isn't really about grouping but playing with other players. In the aspect of rpg though it is about grouping and working as a team.
Sure you can talk to ppl but still be anti-social in a game. Meaning you make friends but do not play with them. Which is a point to the mmo, make friends to play with. I have no issue with ppl who solo. So do not twist it. I just have an issue with people who joins linkshells and ONLY solos. they talk but do not take part in activities. It does make ppl appear snobby. Like if i'm talking to someone I want to do an activity with them. Like leveling or group crafting. (like some one makes arrow heads which i make into arrows etc) And if That person says "no i play solo" it can be taken as an insult. It is like why talk to me if you do not wish to play with me.
But more importently. You gotta understand the background of certain mmo before playing them.



I don't agree that solo player should take 8 times more hours than a full party.
That's some weird logic.
At the end of the day those 8 people only play for 1 hour each and that should be the same for a solo player, I do agree that the reward should be significantly lower in quality though.
Time is not a measure of difficultly and tbh it would probably be much harder for someone to solo a dungeon than an 8 man party due to nobody there to back you up.
Each situation would need to be balanced to the player/s as would the reward.
Last edited by Jinko; 05-27-2011 at 01:13 AM.
"I disagree with what you say, but I will defend to the death your right to say it"
Obstacle, not a barrier.



Holy shit Kilta said something I agree with :O
that is what i been saying this whole time XD I played over 30 mmo. and well over 100 games from the time i was 6 to now. I played various types of games also and know how each game type does things differently.
Also massive multiplayer << means a large group of players playing the game together (as a community) You never truely solo in an mmo. In some form or fashion someone else is aiding your adventure. Unless you are self sufficant and get money from npc and only npc.
Last edited by Kilta_Firelotus; 05-27-2011 at 01:24 AM.

I agree 100% with you TC.. I in fact am a solo player too.. that's just the way we are.. (:
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
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