
If you've read some of the responses in this thread, you should realize that fairness is largely besides the point.No because this only benefits large FC. Gil is the only thing that guarantees everyone has an equal chance of getting an FC house. And honestly if you have so many members that you are able to save up that many seals then you should have no issues gathering up gil to purchase the house.
Every job I have ever held IRL is a mindless grind. Are you trying to tell me that wasn't work? My employers would love to hear that because then they would stop paying me...
Regardless if you think it's easy to do, it is still work grinding AK/WP to profit from tome sales. No job I have ever had was 'hard'. They have all mostly just been tedious, which is exactly what grinding dungeons is. And if anyone can do it, why don't they? Because it's a lot more WORK that needs to be done than just typing it in a sentence. Nowhere in the definition of the word 'work', is the word 'hard' found. Nor is the word 'team' found.
I understand what your trying to say, but don't supplement your thesis with nonsensical beliefs. Technically I do what you are talking about every day. I have helped about 15 people in my FC with learning dungeons and how to play their jobs. We don't grind stupid FATEs because those teach you nothing. In effect, while teaching my FC mates dungeons, I have earned a lot of money from selling tomes because I was full DL a lot faster than them. Now, I only run dungeons with FC mates, and normally we switch groups every night so everyone has a chance to group with everyone else. I am 'helping people', in your terms of a proper MMO, daily. Just because an FC can hold 512 people does not mean you HAVE to have 512 people. Right now, there is no need to have more than 24 people if you want to be technical. Linkshells can have far more people in them than 5 people as well, so you don't get to 'determine' what a LS is for and a FC is for. I made my FC and I'll be damned if I'm told how to run it. Plain and simple.
The more you argue your points the less I like your idea. It just seems like you want to be held at some kind of super elite status because of the size of your FC. I'm not trying to put you on blast personally, but with each of your posts I have liked your idea less and less. Sorry if you feel offended, but you don't defend your points very well.
I will be in a mansion with my FC because 20-25 of us WORKED TOGETHER and made millions of gil in order to purchase it. I'm sorry that you have 3 million FC points with nothing to spend them on. That's SE's fault, not the entire community to suffer because they don't have 400 people in their FC. Honestly, I don't want 400 people in my FC anyway.
Which brings me back to the silliest point you made. An MMO is still a game. Just because you are playing it with others doesn't mean you have to play it a certain way. Games are for fun. If someone is having fun playing alone in a world of people, it isn't for you to decide or chastise that person for not playing the same way you do.
Substituting 1 currency for another really accomplishes nothing but shifts or eliminates the burden. Paying, instead of a very valuable currency (gil), in free company points (almost worthless) detracts from the whole payment thing entirely. The developers have in mind how much player should have to work to obtain a house or FC house. By shifting the currency, you do not change the underlying amount of work the developers want you to do before you can buy a house. So, if we change to a FC points, you would have to expect to pay around a billion of them before you could get a small house.
Now, if we're going to be sensible, and we want to give FC points more use, how about we have FC points in addition to gil. That way there is a collaboration of wealth and effort on the FC as a whole necessary.


This is true to an extent. FC points are currently only worthless because we accumulate so many of them and have no way to spend them. There needs to be the possibility of spending them faster than they can be acquired to give them any real value. For that matter, we could substitute gil or FC points for GC seals. I have nothing to spend those on either.

Gil can be bought. FC points can't. Switching to FC Points would mean Gil buyers lose out. A Small Active FC can, in fact, generate the same income. There are limited # of houses to my understanding, So small FC's STILL WILL NOT be on the same playing field.
If you don't want to be in a large FC, then you can't expect to be competitive for real estate. Why should you be able to get a large property that houses 500 people, when you have an FC of 50? Because you can buy gil to fund it, wheras the 500 want to play honestly? and they are SOL because you are an elitist?
The proposed revision makes it so that the majority of people should end up getting the property. I like it.
Also Don't forget to go back and LIKE the original comment!!

Stop arguing in a vacuum. Crafting exists. We know that there will be specific crafts to ALL professions for the 2.1 housing patch. Those will be sold through the market for gil. RMT will eventually reach to this, if they are halfway intelligent they are preparing for it now.
If you want housing to have zero chance of RMT, lobby to remove the market entirely or any craft related to housing. If you aren't willing to sign up for that stop making this fallacious argument.
That was my point Mishini. I expect land and housing to be very expensive, which would entice more people to buy gil. Having them cost FC points removes this option and prevents RMT from profiting from it. Furnishings for the house are lower cost items and can be added progressively and, thus, offer less temptation for buying gil.
Just read through and wow. I guess to completely remove RMT we will also have to use FC seals to buy furniture.
Have yet to ask my FC leader what size we are getting but hope it's a large for all 30 of us.

....and you missed the sarcasm by a mile.
The point is that you can't stop RMT unless you make vast changes to how individuals interact with each other. Simply put, if you want a vibrant economy and not something where individuals simply do it all themselves, RMT is a reality that must be dealt with.
Stop trying to design around RMT. It's SE's job to deliver good content for us and clean up the consequences of RMT afterwards. It's a specious argument to simply point to RMT and say well - we need to limit the uses of gil. No. You need to sink more gil and actively ban the RMT abusers.
Last edited by FinagleABagel; 11-16-2013 at 02:20 AM.
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