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  1. #13
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    Join Date
    Mar 2011
    Posts
    1,651
    Not only do I think a system that overlays base-rate SP would be more engaging and interactive, but I think the developers could also use it to train the players on how to play their jobs effectively.

    It should be no surprise, then that it turns out that the best way to get great SP per hour is in fact a great way to play marauder, lancer, thaumaturge, etc. That is, get the thing disorientedx3, concussive blow'dx3, dia'd, and paralyzed within the first few seconds of the fight, then blowing it away with a regimen actually shows players what they are truly capable of that goes above and beyond mashing 1 and spamming multishot primes.

    Such a system can train good play into players, instead of rewarding them for playing like drones. The players will embrace whatever they're trained to get the best results from, so it only makes sense to reward them for playing their jobs well instead of DPS'ing "tha best."

    Naturally kills per minute and sp per kill=sp per minute should be a big factor in your total, because otherwise people will just stall on kills and play with a mob (which is not humane), but not to the point where people are just incessantly focussed on DPS and what jobs are gimp versus gauranteed.
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    Last edited by Peregrine; 05-27-2011 at 02:55 AM.

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