Quote Originally Posted by Rentahamster View Post
Nope, proccing skull sunder while the mob was already under the effects of skull sunder does not give you proc SP, only damage SP.

Concussive Blow x2 and x3 did not award SP for the status proc, and neither did Disorient x2 or Disorient x3. It wasn't worth using after the first one hit.



It wasn't a 1:1 proportion of damage to SP. The harder you hit, the more SP you got per hit, but if you killed the mob too fast, you won't have enough total hits to average out the randomness, so you might get less SP overall. On the other hand, you could hit many times for less damage, and get enough total hits to accumulate SP despite the randomness, but have the fight drag out. When individuals in parties had both methods of play in the same party, problems occurred.
Dragging the fight out gave you less sp over time, because as long as you can move on to the next mob, its always more valuable to get more sp per proc, unless you are running out of monsters, not to mention, you were less likely to hit the cap which was actually a bad thing, although everyone liked to see it. Better to get 499 per fight than wasting an extra 100.

pretty sure i got sp for concussives, i often hit or surpassed the exp cap. and mostly it was the debuffs in addition to the dmg that allowed me to do that, but its been awhile, i may have been rotating debuffs and going for whatever debuffs the party was missing by the end there.

Anyhow thats not the real issue, if everyone shared the sp gains, it wouldnt be important who got it first, and if they had a system like now with a base SP, and rewarded you non randomly and for the whole party, as the OP suggests for sucessful/useful actions/strategies, then it would solve both issues, while also giving incentive for harder battles.

Another option is they give you grades on the fight which give you more exp, much like SF games later would give you ranks like s a b c d f based on various factors mentioned, then give you exp bonuses based on that, so as to make it simpler for people to understand.