Dragging the fight out gave you less sp over time, because as long as you can move on to the next mob, its always more valuable to get more sp per proc, unless you are running out of monsters, not to mention, you were less likely to hit the cap which was actually a bad thing, although everyone liked to see it. Better to get 499 per fight than wasting an extra 100.
pretty sure i got sp for concussives, i often hit or surpassed the exp cap. and mostly it was the debuffs in addition to the dmg that allowed me to do that, but its been awhile, i may have been rotating debuffs and going for whatever debuffs the party was missing by the end there.
Anyhow thats not the real issue, if everyone shared the sp gains, it wouldnt be important who got it first, and if they had a system like now with a base SP, and rewarded you non randomly and for the whole party, as the OP suggests for sucessful/useful actions/strategies, then it would solve both issues, while also giving incentive for harder battles.
Another option is they give you grades on the fight which give you more exp, much like SF games later would give you ranks like s a b c d f based on various factors mentioned, then give you exp bonuses based on that, so as to make it simpler for people to understand.




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