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  1. #131
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Signed. I haven't reached end game yet, but Batraal's instant kill AOE kept hitting me when I was a good distance out of the red. You shouldn't have to predict AOEs in order to avoid them. Moving out of the red should be good enough.
    (3)

  2. #132
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    @Soukyuu you cancelled your subscription!? Noooooooooo
    (0)

  3. #133
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    There is a fairly recent thread that talks and explains about the situation with the 0.3. I would recommend people reading it. The gentlemen explains it pretty thoroughly on how it occurs. Yes it occurs, it does not exist at all times.

    We have populations in the community who do suffer from it and don't.
    (0)

  4. #134
    Player
    Dedayius's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Dedayius Lascarion
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    My problem stems from the fact that the nodes on my path to the SE servers are overloaded as they're not used to all this traffic. So those routers are dropping packets and causing lag spikes. I've had my traffic rerouted a couple of times but so far it hasn't worked as I still end up on a path going through an overloaded router. There isn't much SE can do about this other than complain to the providers or put the servers somewhere that actually has a robust infrastructure like most companies.
    (0)

  5. #135
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xystic View Post
    There is a fairly recent thread that talks and explains about the situation with the 0.3. I would recommend people reading it. The gentlemen explains it pretty thoroughly on how it occurs. Yes it occurs, it does not exist at all times.

    We have populations in the community who do suffer from it and don't.
    You must be talking about this Thread: Why the netcode issue exists, and why it cannot be fixed.

    Indeed, I recommend people read it too, it's very enlightening!
    (2)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  6. #136
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reinheart View Post
    @Soukyuu you cancelled your subscription!? Noooooooooo
    Yeah, it ran out back on the 15th. Something must be done to show them the problem is serious, and losing players explicitly because of this should draw their attention. I'm willing to come back, but they have to make a statement for this to happen. And one not loaded with evasive PR BS.

    Quote Originally Posted by Xystic View Post
    There is a fairly recent thread that talks and explains about the situation with the 0.3. I would recommend people reading it. The gentlemen explains it pretty thoroughly on how it occurs. Yes it occurs, it does not exist at all times.

    We have populations in the community who do suffer from it and don't.
    That thread originated from this one actually :P
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #137
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Sorry for double posting but: the actually answered!

    From what I understood, they are aware of it and already tested increasing the position check frequency for hard primals and endgame dungeons and it works very well. They are kinda uncertain if it's a good idea to increase it everywhere because of server stress, so they're looking into how to handle that. Hold on for an official translation though.

    From my part, it would be fine to have the frequency increased in endgame only for a start, since AoE on lower levels aren't that punishing.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #138
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Soukyuu View Post
    Sorry for double posting but: the actually answered!

    From what I understood, they are aware of it and already tested increasing the position check frequency for hard primals and endgame dungeons and it works very well. They are kinda uncertain if it's a good idea to increase it everywhere because of server stress, so they're looking into how to handle that. Hold on for an official translation though.

    From my part, it would be fine to have the frequency increased in endgame only for a start, since AoE on lower levels aren't that punishing.
    That's about what I got from Reinheart's translation as well. So glad they addressed it! Seriously makes me happy, and some faith restored. Hopefully what they have planned works out
    (1)

  9. #139
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Yeah, I just saw that; they actually talked about it!

    Which is a VICTORY in itself for these threads!

    I can't comment on the solution he talked about obviously, we'll have to see it first-hand, but at least that means they're actually working on this issue. And that is what many players wanted to hear at the very least!

    It's reassuring if they say that the increased position check frequency works well though, because that means they see the problem (by comparison). Hopefully, they're on to something!
    (3)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  10. #140
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Alcyon_Densetsu View Post
    Yeah, I just saw that; they actually talked about it!

    Which is a VICTORY in itself for these threads!

    I can't comment on the solution he talked about obviously, we'll have to see it first-hand, but at least that means they're actually working on this issue. And that is what many players wanted to hear at the very least!

    It's reassuring if they say that the increased position check frequency works well though, because that means they see the problem (by comparison). Hopefully, they're on to something!
    Indeed! I went and updated my thread already. Will likely edit again once full translations are up and I'm awake (I'll likely crash after the live letter).
    (2)

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