I agree.
Let's consider Yoshi's recent posts on a variety of topics.The man is eloquent as ever, to the point, quite honest and transparent in how he approaches players… I do like that, very much so.
- The Operation and Splitting of Patches for FFXIV: ARR
- Upcoming Changes to Allagan Tomestone Acquisition
- Planned Changes to Warrior in Patch 2.1
- Crafting and High-Level Items
Reading such posts, as previous ones, there's just no denying that he knows MMORPG's and has quite the experience in spotting design flaws and features limitations. His observations on past/existing MMO designs are quite spot-on and undeniably true; and if I don't necessarily agree (or rather, have fun) with all the solutions he comes up with, that's more due to a matter of taste (subjectivity and opinion) than a matter of being 'wrong' or 'right'.
That being said, I therefore just can't wrap my around the fact that he wouldn't see the problem with the network code. If he did take the time to at least try his own game while travelling to the US or EU, he just wouldn't fail to noticed something. He actually hints about it in these recent posts, twice.
In "The Operation and Splitting of Patches for FFXIV: ARR":
About development branches in the same post, he also says:
One of these test lines could very well be dedicated to a new attempt at netcode, couldn't it?
Also in "Upcoming Changes to Allagan Tomestone Acquisition":
These two posts of his are unrelated to the netcode issue per se, but the bits I've highlighted (in teal bold) could not, by any means, have been written by him without thinking of the ongoing netcode uproar. These are quite 'taboo' words these days in SE's communication towards FF XIV players, they make one's mind 'tilt'.
Maybe I'm reading too much into it, maybe not—I wish I knew. If that was a corporate double-talk to hint at the fact that they're aware of some shortcomings of their 'server code' and the need for 'system improvements', beyond the basic bread'n'butter of running any MMO, then this may be it. This may be all we get worded about this issue.
Perhaps he was paving the way for a more substantial update on the netcode issue, so as to be able to deny not having talked about it somehow, yet also deny promising anything about it at the same time. That's a long shot I'm making here, I know, it's anything but far-fetched; but that's common PR subtlety: vague words, mere hints can cover up huge realities. It's all in-between the lines, sometimes.
Anyway, I'm fairly convinced that these two facts are true:Now, the "Letter from the Producer LIVE" events are quite visible and aimed at hyping up the game, so given his recent posts that directly address several player concerns, I wouldn't hope for any strictly negative insight ("sorry we made a mistake" etc.), it's just not appropriate for this kind of communication, marketing-wise.
- He knows. He's not the kind of man self-complacent enough to ignore neither the amount of negative feedback, nor the issue itself.
- If he can possibly do something about it, he will. The question are "can he?" and "when?", if ever.
Addressing this issue in such a publicised event should imply taking the high road ("sorry, blabla; but we have a great plan to improve it and it will happen soon, please look forward to it etc."). And indeed, it would be the ideal place/moment to make sure all players know that the netcode is addressed and will get better.
We should stay tuned. If a confirmation that they've heard us is coming, it will be tomorrow. If they don't have anything in store—yet, or ever—to make the situation any better, then we won't hear a thing about it, and that (silence) will be our (negative) answer. They know we won't stay tuned eternally, and the clock is ticking; so even if their solution may only come with 2.2 or later, they know it must be addressed sooner rather than later with us players.