Quote Originally Posted by Kikosho View Post
The client may not, but the server does which is part of the game. They need to sync this much better because the current implementation is very amateur. Yoshi-P even mentioned during a post in the beta forums that one of the reasons for animations not syncing properly were due to all the checks they had running in the background for beta testing. It's no longer beta testing and yet this issue still persists.
Unless teleportation of data has been discovered, there's no way to sync this information in an acceptable time frame. If other games actually did this, then you're basically saying every game ought to exhibit the exact problem as FF14 at a lower %. Even 10% of the frequency of FF14's problems would be completely unacceptable in any other MMORPG, especially in a PvP environment. There would be riots in the streets if abilities such as Divine Shield failed even 1% of the time compared to how often similar CDs fail in FF14, mainly because PvP creates hundreds of situations you absolutely need those ability to work to not die.