Quote Originally Posted by Bearssi View Post
With this netcode players will never see whack-a-mole minigame ;(.
Sure we will. You'll just need to pre-whack.

Lag isn't the issue. The .3s isn't the issue (though it's a large part of it). It's the general lack of lag tolerance that's the issue. Too many things require a round-trip to the server for the client to even respond. There's no reason the server should need to be consulted for spell interruptions. The client knows I'm moving, the client shouldn't even let me start casting. If I've already started, it should be able to stop me immediately, and let the server catch on whenever the heck it catches on. The entire game is just infested with this creeping unresponsiveness that makes it feel clunky, that pulls the player out of the game and into this terrible meta-game of guessing how input is going to be interpreted this time.

But really, I just wanted to say "pre-whack." >.>