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  1. #1
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gravehill View Post
    I find it extremely hard to believe that there are players that aren't having this issue. It is built in to the game. I have yet to see anyone prove that they are not getting latency. I live closer to the server (steady 20 ping to the NA server) than probably 99.9% of players and I am having the issue. I'm pretty sure everyone that claims they aren't having the issue just have poor connections so they are used to having latency in every game.
    Not having this issue. Human reaction time is barely faster than 0.3s anyway. If I slide cast my last .3s so be it.

    There have been issues with lag spikes during peak times, but...that's not exactly surprising or particularly concerning.
    (0)

  2. #2
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by FinagleABagel View Post
    Not having this issue. Human reaction time is barely faster than 0.3s anyway. If I slide cast my last .3s so be it.

    There have been issues with lag spikes during peak times, but...that's not exactly surprising or particularly concerning.
    As I said in another topic,
    […] while I can always "feel" at least the .3s positional check, sometimes it gets much worse than that. Not saying that I find .3s acceptable unless they implement some form of interpolation so as to minimise felt latency, but it doesn't even seem to be the only issue […]
    Often, it's not just a .3s, it's more in the vicinity of a whole second, since people can complete Esuna (1s cast) while running…

    For more details, please consider the following post (and the sources I'm using, a simple overview of Fast-paced Multiplayer from Gabriel Gambetta and Valve's take on the issue) which I think paint a fair picture of the shortcomings of ARR's netcode.
    (7)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”