
Not having this issue. Human reaction time is barely faster than 0.3s anyway. If I slide cast my last .3s so be it.I find it extremely hard to believe that there are players that aren't having this issue. It is built in to the game. I have yet to see anyone prove that they are not getting latency. I live closer to the server (steady 20 ping to the NA server) than probably 99.9% of players and I am having the issue. I'm pretty sure everyone that claims they aren't having the issue just have poor connections so they are used to having latency in every game.
There have been issues with lag spikes during peak times, but...that's not exactly surprising or particularly concerning.



As I said in another topic,
Often, it's not just a .3s, it's more in the vicinity of a whole second, since people can complete Esuna (1s cast) while running…[…] while I can always "feel" at least the .3s positional check, sometimes it gets much worse than that. Not saying that I find .3s acceptable unless they implement some form of interpolation so as to minimise felt latency, but it doesn't even seem to be the only issue […]
For more details, please consider the following post (and the sources I'm using, a simple overview of Fast-paced Multiplayer from Gabriel Gambetta and Valve's take on the issue) which I think paint a fair picture of the shortcomings of ARR's netcode.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
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