Quote Originally Posted by Astarica View Post
So my conclusion is that using this model to stop hacks is needlessly paranoid. And if there are supposed to be other advantages for using FF14's model over the conventional one, I sure can't find any.
I can't give a definitive comment on the technical side, however what I know is that this game was more hacked so far than any other MMORPG I've played in the last 10 years, including a few crappy F2P's made by small companies.

I mean, just the whole '380 billion gils deleted from people's accounts' speaks for itself—without so much as an apology by the way, several server-first to achieve miner 50 and stuff like that… talk about an awful way of treating your most hardcore and dedicated customers… And that japanese guy who had 2 billion gils and all the pets, when some are not even accessible in-game yet… SQL requests were accepted by the database without any check whatsoever (I really hope they fixed that since, but it went on for a month after release at least)… And the teleport hacks which are still happening with RMT's bots… yeah, SE's security? 'LOL'.

They really sacrificed gameplay quality and responsiveness for this kind of security? That's a flat out fail, there's just no other way to express it.

In theory server live-state might be better for security, but in ARR it's like they closed the door a la Fort Knox while leaving the window just next to it wide open.