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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451

    The future of recipes

    So, we all pretty much know that there isn't much need to learn recipes in-game. For a brief, transitory time the recipes weren't known, and there was much joy and gnashing of teeth while discovering them.

    SE even went so far as to keep the recipe database server-side so that it cannot be dat-mined. But now community sites like YG, Eorzeapedia, ffxivpro, zam, etc list pretty much all the recipes in the game. And this is generally okay, recipes for relatively common items shouldn't be impossibly difficult to come by.

    But, do we want something additional in terms of recipes?

    Something along the lines of a recipe that takes a special quest to unlock. Placing the materials into the craft UI window and pressing 'synth' wouldn't yield anything, unless the this quest had been achieved.

    There is already a mechanism along these lines: the crafter quests. You have to go through the "requested items" button. Sometimes an item will be added to the box, and sometimes not (for example, the blacksmith rank 20 quest does not add any item -- they are all player-supplied, or at least were when I completed it). Adding these materials through the usual process does NOT result in a valid recipe.

    As a further example, the rank 20 tanner quest yields an item into the inventory that the player can wear and use ... a wood wailer jacket. (side rant -- if I had known that the wood wailer jacket recipe was going to be this long getting added I would NEVER have turned it in).

    What do people think of adding recipes like this, that are the result of completing quests, but for items that can be used and/or sold? Just like the accomplishment of unlocking a new ability (or soon job), it might add something for the crafter side.
    (3)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    it would be a good idea to have some recipes that you have to unlock, or obtain.
    (0)

  3. #3
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Some limits to items entering the market are going to HAVE to be implemented or everything is going to be worthless given enough time. There's no bind on pickup, limit to how many crafts you can level, or any real streamlining of how items scale in power (ie a simple easy to make +2 weapon made with normal mats is more powerful than a harder to obtain NM drop NQ weapon).

    Till that happens crafted items are going to continue to be worthless.
    (0)
    Where the horsebirds at?!

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