Quote Originally Posted by Reiterpallasch View Post
Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?

Fun fact:

There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.
I have this distinct feeling that you haven't actually played "that other game" at any difficult level. Once you've farmed the crap out of everything, yes, a lot gets disenchanted. But in that mythical 6 per 25 scenario, it almost always is completely distributed - main specs taking priority, and then offspecs. Even when you get 3 of the same item (as happened to my group the first time we killed a certain heroic boss). It's all used until you're fully into farm mode.

So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.

*I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
I'm not saying that it needs to throw more loot at people (though I wouldn't mind if it did), but your reason for saying it doesn't is off.