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  1. #61
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Nothing but DRG and tank stuff here. I was beginning to think "of healing" was a troll suffix they put in the files.
    (1)

  2. #62
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Bigpurpleharness View Post
    Nothing but DRG and tank stuff here. I was beginning to think "of healing" was a troll suffix they put in the files.
    Haha, nearly the same with my group.

    I'm a tank and only person in our group with DRG as off spec. This week I felt guilty that I got two dragoon pieces so I passed tank item to our other tank.

    We did get healing gloves this week. We only been doing coil for a few weeks, so far it's 3 tank, 3 BRD, 3 DRG, 2 caster, and 1 Healing items.
    (0)

  3. #63
    Player
    Alpal's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Al Pal
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Any confirmation of when this might be hotfixed?


    I'm debating when our group will run turn 1 for this week, I'd like to give us the best chance at gear.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/3172350/

  4. #64
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    It's amazing how many people are trying to compare a real problem like this to RNG in AK

    In coil each boss drops 2 chests. one of the chests has a loot pol of like 10+ items while the other has a loot pool of like 4
    making the actual loot distribution way off, I'm sure each one has weighted drops but even still 4 item options will run out of usefulness long before the 10+ no matter the raid makeup
    In AK it just seems like a problem because each chest has like 20 drops

    don't think anyone's seen the caster shield either which is a bit weird since without it the allagan rod is a clear downgrade to stardust+1
    (0)

  5. #65
    Player
    Ran1880's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Rei Caelum
    World
    Shiva
    Main Class
    Paladin Lv 70
    there was a monk panty,although no monk is in party & smn ring
    I don't really like allagan tank gear design.AF 1 looks better imo,but I want to get belt,pants,jewelry & allagan weapon
    (0)

  6. #66
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Please also increase Chests per Turn. 3-4 seems more reasonable since it's limited to once per week.
    Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?

    Fun fact:

    There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.

    So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.

    *I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
    (2)

  7. #67
    Player
    Doson's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Doson Nine
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    They definitely need to add more chests or something. After a month and a half our healers and tanks have only 1 piece each, while our dragoon and black mage have almost full 90. We actually got Allagan Circlet of Maiming AND Striking on turn 4 last week. If I don't see something other than melee gear soon I might as well unsubscribe. What's the point if I don't ever get anything?
    (3)

  8. #68
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reiterpallasch View Post
    Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?

    Fun fact:

    There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.
    I have this distinct feeling that you haven't actually played "that other game" at any difficult level. Once you've farmed the crap out of everything, yes, a lot gets disenchanted. But in that mythical 6 per 25 scenario, it almost always is completely distributed - main specs taking priority, and then offspecs. Even when you get 3 of the same item (as happened to my group the first time we killed a certain heroic boss). It's all used until you're fully into farm mode.

    So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.

    *I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
    I'm not saying that it needs to throw more loot at people (though I wouldn't mind if it did), but your reason for saying it doesn't is off.
    (0)

  9. #69
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Reiterpallasch View Post
    Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?

    Fun fact:

    There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.

    So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.

    *I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
    Fun Fact: It's 2 items per boss in a 10man raid...out of a lootpool for that boss that consists of a total of 12-14 items, where each single item has the same dropchance. Also per Raid Tier it's anywhere between 10-14 bosses who EACH drop 2 items, the ones that drop Set Tokens actually drop 3...that makes 25-33 items per lockout for a 10man group...compared to 10 items total in a 8man group in FFXIV.

    Fun Fact 2: 6 drops in a 25man raid...still the same total amount of loot on each boss...still the same 10-14 bosses in one Raid tier that all drop 6 items...which makes a total of 60-84 items each raid lockout.

    Conclusion: Loot distribution is not even close to how "bad" it is here.

    On a sidenote I'm not saying gear should be handed to anyone...but please pull away from comparisons that just show you are uncapable of doing math and/or are stupid.
    I'm fine with how much loot we get per Turn...I don't need to be fully geared in a matter of 4 weeks...that destroys the whole point of progression in an MMORPG...but at least loot should be evenly shared among chests, so each piece has the same "base percentage" of dropping. Also each turn should have the same amount of pieces for each class, so each class has the same chance of getting something.
    (3)
    Last edited by TirionCrey; 11-19-2013 at 01:14 PM.

  10. #70
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    These facts don't sound very fun
    (0)

    http://osu.ppy.sh/u/1934154

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