Nothing but DRG and tank stuff here. I was beginning to think "of healing" was a troll suffix they put in the files.
Nothing but DRG and tank stuff here. I was beginning to think "of healing" was a troll suffix they put in the files.
Haha, nearly the same with my group.
I'm a tank and only person in our group with DRG as off spec. This week I felt guilty that I got two dragoon pieces so I passed tank item to our other tank.
We did get healing gloves this week. We only been doing coil for a few weeks, so far it's 3 tank, 3 BRD, 3 DRG, 2 caster, and 1 Healing items.
Any confirmation of when this might be hotfixed?
I'm debating when our group will run turn 1 for this week, I'd like to give us the best chance at gear.
http://na.finalfantasyxiv.com/lodestone/character/3172350/
It's amazing how many people are trying to compare a real problem like this to RNG in AK
In coil each boss drops 2 chests. one of the chests has a loot pol of like 10+ items while the other has a loot pool of like 4
making the actual loot distribution way off, I'm sure each one has weighted drops but even still 4 item options will run out of usefulness long before the 10+ no matter the raid makeup
In AK it just seems like a problem because each chest has like 20 drops
don't think anyone's seen the caster shield either which is a bit weird since without it the allagan rod is a clear downgrade to stardust+1
there was a monk panty,although no monk is in party & smn ring
I don't really like allagan tank gear design.AF 1 looks better imo,but I want to get belt,pants,jewelry & allagan weapon
Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?
Fun fact:
There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.
So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.
*I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
They definitely need to add more chests or something. After a month and a half our healers and tanks have only 1 piece each, while our dragoon and black mage have almost full 90. We actually got Allagan Circlet of Maiming AND Striking on turn 4 last week. If I don't see something other than melee gear soon I might as well unsubscribe. What's the point if I don't ever get anything?
I have this distinct feeling that you haven't actually played "that other game" at any difficult level. Once you've farmed the crap out of everything, yes, a lot gets disenchanted. But in that mythical 6 per 25 scenario, it almost always is completely distributed - main specs taking priority, and then offspecs. Even when you get 3 of the same item (as happened to my group the first time we killed a certain heroic boss). It's all used until you're fully into farm mode.Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?
Fun fact:
There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.
I'm not saying that it needs to throw more loot at people (though I wouldn't mind if it did), but your reason for saying it doesn't is off.So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.
*I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
Fun Fact: It's 2 items per boss in a 10man raid...out of a lootpool for that boss that consists of a total of 12-14 items, where each single item has the same dropchance. Also per Raid Tier it's anywhere between 10-14 bosses who EACH drop 2 items, the ones that drop Set Tokens actually drop 3...that makes 25-33 items per lockout for a 10man group...compared to 10 items total in a 8man group in FFXIV.Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?
Fun fact:
There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.
So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.
*I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.
Fun Fact 2: 6 drops in a 25man raid...still the same total amount of loot on each boss...still the same 10-14 bosses in one Raid tier that all drop 6 items...which makes a total of 60-84 items each raid lockout.
Conclusion: Loot distribution is not even close to how "bad" it is here.
On a sidenote I'm not saying gear should be handed to anyone...but please pull away from comparisons that just show you are uncapable of doing math and/or are stupid.
I'm fine with how much loot we get per Turn...I don't need to be fully geared in a matter of 4 weeks...that destroys the whole point of progression in an MMORPG...but at least loot should be evenly shared among chests, so each piece has the same "base percentage" of dropping. Also each turn should have the same amount of pieces for each class, so each class has the same chance of getting something.
Last edited by TirionCrey; 11-19-2013 at 01:14 PM.
These facts don't sound very fun![]()
http://osu.ppy.sh/u/1934154
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