Quote Originally Posted by Judge_Xero View Post
Please also increase Chests per Turn. 3-4 seems more reasonable since it's limited to once per week.
Why stop there? Lets just have the chest give everyone a full set of gear! Heck, lets have it give everyone two full sets of gear. Why work for it at all? Can't the moogle just mail it to us when we ding 50?

Fun fact:

There's a certain other "super easy-mode game that just hands everyone gear" (I'll let you guys figure out which one), that awards 2 pieces of gear per 10 people per boss, or 6 per 25 people. That's worse than here by quite a bit. If loot drops from a boss that can't be used, it either hits the floor or gets disenchanted. There's no tossing it into your armory chest for a rainy day should you decide to level something else. That's a lot worse than here. That game also has lockouts, which is just like here. Only they have significantly worse loot distribution.

So no, coil doesn't need to throw even more loot at people than it already does. Not by a long shot.

*I don't mean to say that loot doesn't need to be spread throughout the chests differently for even drop rates per piece. I mean to say that the amount of loot per boss is fine, if not a bit high.