Nighter, i like armory system but is poorly implemented.if the solution is to scrap it i welcome it.
If the solution is to fix it i welcome it as well.
But saying this system gives you freedom is like saying cuba is the land of freedom.
Illusion of freedom =/= freedom.
Last edited by Zkieve; 03-10-2011 at 06:11 AM.
Not really. I can't even count how many skills I have that I would love to be able to use, but that simply don't fit the action point allowance. That's why I have to make a choice. A situational choice, I may add, because I use several skill setups with the same class depending on the situation.get to 50 and look at your skills, 50% of them are worthless, the other 50% are what everyone else uses becouse is the only thins that works.
Everyone using the same actions/skills because there is nothing better to use.
Sure that is freedom of choice , to gymp yourself or not that is.There are many ways i could think of to make it less restrictive and more freedom than what we have now.
No, they're asking for things that WORK (and make this game something different from every other wow clone on the market) to be kept and improved, instead of scrapping EVERYTHING because something doesn't work. Like that was even possible.
Sorry to burst a big bubble, but the only ones ruining this forums are the trolls that come here crying "I don't like Final Fantasy XIV! Let's scrap the whole game, and make another game with the Final Fantasy XIV name".
And none of them is the armory system or physical level.
It's lack of content, lack of stuff to do, lack of challenge, lack of party tools, UI still needing work and more.
The most funny thing is that the biggest critics of the game in this forum often cite reviews, and basically the only thing that's been widely praised by ALL reviewers (besides graphics) is the armoury system.
Last edited by Abriael; 03-10-2011 at 06:17 AM.
Great on pen and paper .Not really. I can't even count how many skills I have that I would love to be able to use, but that simply don't fit the action point allowance. That's why I have to make a choice. A situational choice, I may add, because I use several skill setups with the same class depending on the situation.
In game, currently ,completly mest up.
What situation diference ? theres only 2 types of situations right now. group and solo.
I understand what your saying, i had your line of tought and i got barely everythin i could to make the best tank posible.Only missing like 3-4 skills .
Guess what. it doesnt really matter.In the end the gladi skills and few low levels(30-) are the ones that actually saves the day.Hopefully this is changed soon.
I would love for the Armory system to stick around, although I'd be fine with stats being auto-distributed for each job.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
Freedom should be the ability to switch to whatever role I want to and be effective at it and the current system doesn't support that. Besides, who do you know that doesn't have second wind, shock spikes, and siphon MP equipped full time for every class?
I don't think many people want to get rid of the Armory System, and I haven't heard any talk from SE on the subject. It is basically the same as in FFXI and it works.
As for the desire to wear whatever gear you want... I must say that if you want to wear whatever you want, then you should get a dress up game, and not a MMO. The "coolness" of an item is inversely proportional to how many people are wearing it... so if everyone has the "cool" gear... then that gear isn't so cool anymore, now is it? The more experienced players of the community, and the developers at SE, are taking a more long-lived view of the level and restrictions placed on equipment and are planning changes on the current gear system. But don't get them wrong, from what I've heard there will be a limited number of items that have level, rank, and/or class requirements. And I think that is a good way to go.
As for the point allotment system, I think you may have misread, or not even seen, some of the things SE has said. For the second player's poll, players voted in favor of option 2 I believe... option 2 changed how point allotment worked. Currently, you place your points and those points are used for every single class you may play. the change proposed in the player's poll was to make it so that your points were class specific... so you are able to customize your gladiator, and your conjurer, and your pugilist... all with a different combination of stats (while each class still had the same max number of points available to allot)... So really, we are not in danger of losing any of the customization that we currently possess.
Isn't all of this premature? I have not once read anything on the development team class/rank locking gear completely. They said they would be creating ADDITIONAL gear that does this ALONG with the current system to give class uniqueness.
As far as physical level goes, you cannot ask to allot specifically for each class and keep physical levels. If you have a problem with it, why don't you stop trying to find a viable point to your argument and just say what you really want. The ability to overpower your classes in the lower ranks. That's all you have to say. You don't have to manipulate it and try to fool people that it's not your intention! It's pretty obvious. Furthermore, the development team said in a recent interview that they are remodeling the stat modifiers and soft caps to something more simplistic anyway. You probably won't even remember the old system when they get rid of it and add easier to manage and more comprehensive formulas anyway. Just give up the argument. There are several ideas that are incredibly superior to what is already in place.
Totally agree! Do no change the things that works
I personally like the system as it is. Not all of the classes get the full potential of the abilities from other classes. For example my friend leveled up conjurer and gladiator and he did not modify his numbers in mind. With cure 2 he was doing 400 on his conjurer but on gladiator it was only getting 200.
To try to appeal to people who want to have the different classes and not have to re allocate all of their points I think a type of memory system should be put in place where the system will remember that on Conjurer I had 100 intelligence and that on Gladiator I had 100 vitality.
It's not even a matter of stats. It's mostly a matter of class affinity. That's exactly the weak point in the conspiracy theory inflated by those that say that there's no difference between classes.I personally like the system as it is. Not all of the classes get the full potential of the abilities from other classes. For example my friend leveled up conjurer and gladiator and he did not modify his numbers in mind. With cure 2 he was doing 400 on his conjurer but on gladiator it was only getting 200.
To use a FFXI example, between a CON and a GLA using CON abilities there's the same difference that there's between a White Mage and a Paladin in Final Fantasy XI.
And I doubt that anyone would dare say that there was no difference between White Mages and Paladins in Final Fantasy XI.
They just refuse to aknowledge it, or simply don't notice it, because the mobs in FFXIV are so easy to kill that even a Final Fantasy XI paladin would easily heal through them.
Last edited by Abriael; 03-10-2011 at 06:56 AM.
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