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  1. #141
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Isn't all of this premature? I have not once read anything on the development team class/rank locking gear completely. They said they would be creating ADDITIONAL gear that does this ALONG with the current system to give class uniqueness.

    As far as physical level goes, you cannot ask to allot specifically for each class and keep physical levels. If you have a problem with it, why don't you stop trying to find a viable point to your argument and just say what you really want. The ability to overpower your classes in the lower ranks. That's all you have to say. You don't have to manipulate it and try to fool people that it's not your intention! It's pretty obvious. Furthermore, the development team said in a recent interview that they are remodeling the stat modifiers and soft caps to something more simplistic anyway. You probably won't even remember the old system when they get rid of it and add easier to manage and more comprehensive formulas anyway. Just give up the argument. There are several ideas that are incredibly superior to what is already in place.
    (0)

  2. #142
    Player
    Zottan's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Zottan Xtormaggedon
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Totally agree! Do no change the things that works
    (0)

  3. #143
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    I personally like the system as it is. Not all of the classes get the full potential of the abilities from other classes. For example my friend leveled up conjurer and gladiator and he did not modify his numbers in mind. With cure 2 he was doing 400 on his conjurer but on gladiator it was only getting 200.

    To try to appeal to people who want to have the different classes and not have to re allocate all of their points I think a type of memory system should be put in place where the system will remember that on Conjurer I had 100 intelligence and that on Gladiator I had 100 vitality.
    (0)

  4. #144
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nyx View Post
    I personally like the system as it is. Not all of the classes get the full potential of the abilities from other classes. For example my friend leveled up conjurer and gladiator and he did not modify his numbers in mind. With cure 2 he was doing 400 on his conjurer but on gladiator it was only getting 200.
    It's not even a matter of stats. It's mostly a matter of class affinity. That's exactly the weak point in the conspiracy theory inflated by those that say that there's no difference between classes.

    To use a FFXI example, between a CON and a GLA using CON abilities there's the same difference that there's between a White Mage and a Paladin in Final Fantasy XI.

    And I doubt that anyone would dare say that there was no difference between White Mages and Paladins in Final Fantasy XI.

    They just refuse to aknowledge it, or simply don't notice it, because the mobs in FFXIV are so easy to kill that even a Final Fantasy XI paladin would easily heal through them.
    (0)
    Last edited by Abriael; 03-10-2011 at 06:56 AM.

  5. #145
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by AngryNixon View Post
    I don't know about the point allotment system, or rather don't care about it in the least.

    The armory system I think is great. It allows players to make awful choices and suffer for them.
    This is truth.
    (0)

  6. #146
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Nyx View Post
    I personally like the system as it is. Not all of the classes get the full potential of the abilities from other classes. For example my friend leveled up conjurer and gladiator and he did not modify his numbers in mind. With cure 2 he was doing 400 on his conjurer but on gladiator it was only getting 200.

    To try to appeal to people who want to have the different classes and not have to re allocate all of their points I think a type of memory system should be put in place where the system will remember that on Conjurer I had 100 intelligence and that on Gladiator I had 100 vitality.
    This is basically what they are headed for but with the Physical level removed.
    (0)

  7. #147
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Abriael View Post
    Not really. I can't even count how many skills I have that I would love to be able to use, but that simply don't fit the action point allowance. That's why I have to make a choice. A situational choice, I may add, because I use several skill setups with the same class depending on the situation.
    Great on pen and paper .
    In game, currently ,completly mest up.
    What situation diference ? theres only 2 types of situations right now. group and solo.
    I understand what your saying, i had your line of tought and i got barely everythin i could to make the best tank posible.Only missing like 3-4 skills .
    Guess what. it doesnt really matter.In the end the gladi skills and few low levels(30-) are the ones that actually saves the day.Hopefully this is changed soon.
    (0)

  8. #148
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Zkieve View Post
    Great on pen and paper .
    In game, currently ,completly mest up.
    What situation diference ? theres only 2 types of situations right now. group and solo.
    I understand what your saying, i had your line of tought and i got barely everythin i could to make the best tank posible.Only missing like 3-4 skills .
    Guess what. it doesnt really matter.In the end the gladi skills and few low levels(30-) are the ones that actually saves the day.Hopefully this is changed soon.
    Group, solo, Tank, DPS, Healer, Incapacitation for NMs, Incapacitation for farming certain materials. Thats a few reasons why I have different set ups for my skill bars.
    (0)

  9. #149
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zkieve View Post
    Great on pen and paper .
    In game, currently ,completly mest up.
    What situation diference ? theres only 2 types of situations right now. group and solo.
    Mmmh no? Different monsters create different situations. Easiest example: I don't even put shell in bar if I'm going against non-magic using mobs (and I normally replace it with absorb ACC).
    And if mobs were more challenging (like it's planned), the numbers of situations would effectively increase. As of now you can slack and use a generic setup in many cases simply because the mobs don't challenge your skills to their limit.

    Raise the challenge, and you'll also raise the need for fine-tuning.
    (0)

  10. #150
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    i wont try to discuss it further if you guys fail to see the point.
    (0)

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