It's times like this I am so glad Yoshi-P gave us those player polls.
It's times like this I am so glad Yoshi-P gave us those player polls.
Not really. There are plenty mechanics in place that result that when subclassed an ability is much less effective then when main classed. That itself removes the problem, or would remove it if the content became challenging enough to test the effectiveness of the abilities to their limits.
Unless, of course, you want every mob in the game to stay <easy prey>. In that case the problem would stay.
As I'm free not to associate with me, the problem doesn't affect me. When the challenge bar is high enough, most people learn the hard way.There will always be more stupid people than smart, so I'm afraid it will effect you. Limiting the out of control freedom will greatly reduce ineffective set ups and jack-of-all-trades clones.
I dont understand why people keep saying this system gives you freedom to make your own class.
You dont have freedom at all, you are still bound to get the same skills for every single class and job.
The stats? apart from HP and MP there is no meaning barely to increase one stat or the other, were is the freedom here ?
You know what is freedom ? if i could put 1k STR and 1 hit everythin, and at the same time to be 1 shoted by everythin.
Now that is freedom.The current system have everythin capped so you have NO freedom at all.
I like the armory system but its so badly implemented that i wouldnt mind geting rid of it all.
In FFXI i could change to a whm from my pld get gear on and play perfectly.In here if i whanna change to a mage job from my glad i have to wait hours to respec all my points.
Defence doesnt work, i could tank naked.Yes really all that matters is HP and a shield.Why? becouse the game have so many soft/hard caps that the only thing worth anythin is your rank versus the mob rank.
How is this freedom?No please explain it to me.Becouse all i see is someone who eighter doesnt get it or have not played the game and its limitations ON EVERYTHIN at all.
Dont get me started on why no rank/class requirement for gear is a bad idea all together.
Last edited by Zkieve; 03-10-2011 at 05:25 AM.
That's not freedom. That's boring.
Where's the fun in having 1k STR and killing everything with a spoon in one hit? Sounds like a snore-fest to me.
You can have all the skills you want, but having the skills doesn't automatically put them in your bar, and doesn't automatically use them.
You can put only a certain amount of skills in bar, and you can use an even more limited amount. That's choice. And freedom of choice is freedom.
I think the problem with this system is it contributes to the lack of class uniqueness. Just like the OP said you can make any class whatever you want, but honestly, how good of an idea is that really? Think about it. If you've ever played any game out there classes have specific roles that pull in specific player types that form a connection with that role. If I want to be a healer I want to look at a class and say "THATS A HEALER". But when there's so much customization where healers can be offtanks and dps can be offhealers and tanks are just insignificant because why take a pure tank when a THM could tank just as well? That's bad. Sure, it allows for the individual player to be awesomely unique but this isn't a single player game.
I can see why people defend these systems, but you really need to think of it from a MMORPG perspective, not a single player RPG. In an MMORPG classes need defined roles and they should not be so customizable that everyone can do everything. That idea is great for the player, but not for the game. And this is why it needs to be changed.
I would love for the Armory system to stick around, although I'd be fine with stats being auto-distributed for each job.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
Well it would be better than what we currently have now.
All chars balanced with a illusion of freedom of choice. Anything you equip/spec makes you better by .1 in the best cases.
In the end you dont feel special at all.
That would be true if everyone could do everything. But that's false. And it'll be even more false as soon as challenging content (that as I read, is already planned for introduction) is implemented.
The fact that classes are flexible, does not, by any stretch of the imagination, mean that you can make any class whatever you want. You can not.
The only reason a THM can tank is because of Emulate which is OP. A DoW can not off heal. They deffinatly need to buff some of the more DD type classes though. Especially the only close range one that can't take a hit. *cough Lancer! cough*I think the problem with this system is it contributes to the lack of class uniqueness. Just like the OP said you can make any class whatever you want, but honestly, how good of an idea is that really? Think about it. If you've ever played any game out there classes have specific roles that pull in specific player types that form a connection with that role. If I want to be a healer I want to look at a class and say "THATS A HEALER". But when there's so much customization where healers can be offtanks and dps can be offhealers and tanks are just insignificant because why take a pure tank when a THM could tank just as well? That's bad. Sure, it allows for the individual player to be awesomely unique but this isn't a single player game.
I can see why people defend these systems, but you really need to think of it from a MMORPG perspective, not a single player RPG. In an MMORPG classes need defined roles and they should not be so customizable that everyone can do everything. That idea is great for the player, but not for the game. And this is why it needs to be changed.
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