If you're not at optimal rank you're going to be repairing your things five times as much
If you're not at optimal rank you're going to be repairing your things five times as much
True, but those who like wearing "any gear they wish regardless of the appropriateness" (I believe that was approximately stated by a few posts below the OP) wouldn't really care about things like item wear, otherwise they wouldn't be wearing inappropriate gear for whatever they were doing in the first place.
However, steering back on topic (it's so easy to end up talking about something else, isn't it).........
1. I don't see an issue with the Armory system as such. However, considering that SE are going to be making changes to classes and battle, the Armory system may need to be modified to match. Hanging on to it for the sake of it doesn't seem helpful. The new Dev team are making many changes (some large, some small), and I like the direction we're moving in as a whole. If they see fit to alter the Armory system to something slightly (or perhaps even completely) different, I'm willing to put my trust in them.
2. Regarding the physical system.....Again, I like the idea, but I also like the idea of being given the points to each class, so that the game "remembers" what you allocation spread is for each class (ie: you don't have to keep re-assigning every time you change class). However, I would also like to see more consequences for our actions/choices in the game because I feel we have it too easy and that being able to chop and change at a whim every 5 seconds doesn't teach us to make our decisions with a little more consideration. If the points were remembered for each class (ie: so a change would only affect one class's stats at a time), then being limited in re-mapping one's stats once they were applied somehow would be a start (you could limit the number of times that a change can be done in a set period of time...etc...).
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