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  1. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Heartfire View Post
    I think there should be a difference between customizing your character, and having a defined role.

    As it stands, all of the classes feel the same. Cross classing abilities is almost useless, except for a few that you can easily get before rank 20.

    So after getting all the classes you want, it's easy to just pick one and stick with it.

    Everyone calls it "customization" but really it turns into "all of the best abilities." Where is the pick and choose? I like having to pick one ability over another. Or one (defined)class over another. "Custom" implies making choices: giving up one trait for another. That isn't what we have in XIV. All of the DoW, save archer, play exactly the same way. So I don't know that you really can call it "customized" when there isn't anything to customize with.

    Once the classes have defined roles, unique abilities (that can only be used in their class). That's when people will have to make tough choices about the character they want to play. As it stands now, it's a collection game. Who can get the most abilities to throw into a hodgepodge character. There is no form, or definition to our characters. At the end of the day, we're all just spamming the 1 key.
    Actually the more you raise in levels, the more you have to make a choice on what abilities to use. At the moment I deficinetly can't fit all the abilities I would like to use due to the action points limitation.

    Also, as already said a thousand times, the current classes "feel" the same not because a ranger with some THM abilities is the same as a THM, but because there's no challenging content.

    That ranger with THM abilities isn't challenged to the limit of it's skills, so his healing, despite being very limited by his mana, by the lack of class affinity, and by the fact that he cannot AOE heal, is still sufficent to be viable.

    The introduction of actually challenging monsters and enemies would challenge the abilities to their limit, making the lack of affinity (lower heals), the low mana and the lack of AOE heals much more apparent, relegating the ranger's THM abilities to a support/solo role, while an actual THM would have to take up the role of the healer.

    It's all a matter of balancing, not really a matter related to the basics of the system. We're pitched against total pushovers. Can't be surprised if we can pull every role without breaking a sweat.

    Quote Originally Posted by dragonslaya View Post
    there is no caps if you read my post you know the stat points do nothing what so ever
    And you'd be wrong. The caps are in place, and the points do make a difference, albeit limited.
    (0)
    Last edited by Abriael; 03-10-2011 at 04:02 AM.