Quote Originally Posted by MANTASTIC View Post
Anyone who likes the current system is in the minority. If you want evidence of that, look at the number of people who bought the game versus the number of people who play the game.

The whole concept of physical level runs counter to the philosophy of playing whatever class whenever, wherever. By "customizing" your character for one role, you're essentially stuck with that unless you want to spend a few hours reallocating each and every time you switch classes. And even if you just want to play one role and have no need to reallocate, who different is your character from anyone else playing that role? The point is attribute points don't customize your character at all, they just pigeon-hole it.

As for the ability to wear gear above your characters rank, that too is completely dumb, and hurts every single player. All classes leveling have nothing to look forward to gear-wise if they're already wearing whats considered the best. Crafters leveling up have greater difficulty selling their low to mid level gear simply because there's the perception that high level gear is just as good as appropriate level gear.
Logical fallacy, sir. Correlation does not equal causation. Just because people quit playing does not mean that they quit playing because of the armory system. It's not as if there aren't at least a dozen salient issues with this game that could drive anyone short of a die-hard fan away.

And the solution to your gear concern isn't to completely remove the ability to equip armor. It's to make the penalties scale more drastically, to the point where armor over 10 ranks above/below yours no longer provide any stats when equipped. This way, roleplayers and people who enjoy wearing cool-looking armor around town can be happy, and still have a reason to look for level-appropriate armor for their day-to-day.

Again, let's search for sensible solutions to problems without throwing the house out the window or resorting to misrepresentation.