Holy crap reading through this thread took a while.

Anywho, I personally think they're on to something with the physical level and class level independence. It's obviously not implemented to the fullest, but refinement will go a long way. I'd much rather have us earn much smaller amounts of bonus points inside each class that have a greater effect and stick permanently once allocated, but that's because I think the customization this game strives for is a bit off the mark.

I really don't like the idea of cross classing. In FFXI it was meh for the reasons mentioned earlier. I'd much rather see the customization inside the class based on bonus point allotment, skill setup, and equipment load out. I'm leveling Pugilist right now, and it'd be pretty friggin sweet if you could set up your character to gear towards a slower infighter or a quicker high risk/reward outfighter. I'd also like to see a hot swap option akin to FFXIII's paradigm system. Before someone goes nuts on my, I'm only talking about the ability to switch classes on the fly without penalty. Accompanying marcos, gear, and skills could even be assigned to each created class so it's a ridiculously quick swap. With the emphasis switching to 4 and 8 man parties this could really help strategize combat.

Anywho, my main point is I'd much rather see further discussion on the refinement of what we have before we talk scrapping. The ideas are there, the implementation is not.