Quote Originally Posted by Selamis View Post
Please do the community a favor and stop posting such ridiculous garbage. A mage has never been able to wear heavy armor and chainmail, sweet lord, what games have you ever played where mages wore mail? I'm dying to know. Did you not play FFXI? From the get go, certain jobs could wear certain armor and were limited by job/class, and that included the melee jobs at level 1. A thief couldn't wear certain things a warrior could, let alone any of the mages.

There's no lack of class uniqueness? Even Yoshi-P has said he feels there isn't any uniqueness! How can any job be unique when you can use any traits from other jobs and essentially make them all the same? Obviously you are in the minority because SE is changing all of this to stop being an issue, the players have spoken in the polls, and we want things changed and are getting them changed. If the game was not broken in mostly every design aspect, Tanaka wouldn't have been replaced, and the game would be doing well now, and most importantly it wouldn't have gotten trashed by every single game review, including those in Japan. Obvious game flaws are obvious, why are you so keen on defending bad decisions?
Mages wore armor in Ultima Online if they felt like it. It just reduced their mana regeneration. In The Elder Scrolls games I can cast magic in full plate as a mage if I wanted. Darkfall you can be a mage in plate if you want. Hell in Dungeons and Dragons you could wear plate as a mage and take a penalty. So in essence a lot of RPGs since pin and paper have allowed mages to wear heavy armors with penalties.

I agree with lack of class uniqueness.