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  1. #1
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maat View Post
    I disagree... Physical level brings less challenge to the game. Although it distinguishes the experienced from the less experienced. It allows you to cheat through certain classes in way. In my opinion its too easy.. And I am for automatic allotment. That's the point of choosing a specific race and it makes things less complicated when trying to switch class.
    Okay really? Automatic allotment? Way to jump backwards. I think players should be rewarded for playing multiple classes and bringing up their physical level. The stats are capped by rank so even if you are level 50, if your playing a class at rank 20 your stats will never be that broken. It gives you an advantage, but not overwhelmingly so. The current system is meant to foster uniqueness so not every single player of a certain class is exactly the same as every other one.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    6
    Holy crap reading through this thread took a while.

    Anywho, I personally think they're on to something with the physical level and class level independence. It's obviously not implemented to the fullest, but refinement will go a long way. I'd much rather have us earn much smaller amounts of bonus points inside each class that have a greater effect and stick permanently once allocated, but that's because I think the customization this game strives for is a bit off the mark.

    I really don't like the idea of cross classing. In FFXI it was meh for the reasons mentioned earlier. I'd much rather see the customization inside the class based on bonus point allotment, skill setup, and equipment load out. I'm leveling Pugilist right now, and it'd be pretty friggin sweet if you could set up your character to gear towards a slower infighter or a quicker high risk/reward outfighter. I'd also like to see a hot swap option akin to FFXIII's paradigm system. Before someone goes nuts on my, I'm only talking about the ability to switch classes on the fly without penalty. Accompanying marcos, gear, and skills could even be assigned to each created class so it's a ridiculously quick swap. With the emphasis switching to 4 and 8 man parties this could really help strategize combat.

    Anywho, my main point is I'd much rather see further discussion on the refinement of what we have before we talk scrapping. The ideas are there, the implementation is not.
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