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  1. #1
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    Quote Originally Posted by Abriael View Post
    No.
    1: allowing a mage to use a mail with diminished benefit not only isn't dumb, it's logical. Armor doesn't normally come with "anti class" systems installed.
    2: There's no lack of class uniqueness in the game, due to several skill restrictions and the class affinity system. What the game lacks is any kind of challenge that could test abilities to the limit.
    Mages can tank and DD can heal simply because mobs don't hit hard enough. Add challenging content, and people will snap back to their roles, or die trying to be badass (and stupid), while abilities from other roles will be relegated to support/solo roles. It's that simple.
    Please do the community a favor and stop posting such ridiculous garbage. A mage has never been able to wear heavy armor and chainmail, sweet lord, what games have you ever played where mages wore mail? I'm dying to know. Did you not play FFXI? From the get go, certain jobs could wear certain armor and were limited by job/class, and that included the melee jobs at level 1. A thief couldn't wear certain things a warrior could, let alone any of the mages.

    There's no lack of class uniqueness? Even Yoshi-P has said he feels there isn't any uniqueness! How can any job be unique when you can use any traits from other jobs and essentially make them all the same? Obviously you are in the minority because SE is changing all of this to stop being an issue, the players have spoken in the polls, and we want things changed and are getting them changed. If the game was not broken in mostly every design aspect, Tanaka wouldn't have been replaced, and the game would be doing well now, and most importantly it wouldn't have gotten trashed by every single game review, including those in Japan. Obvious game flaws are obvious, why are you so keen on defending bad decisions?

    LOL! God forbid a developer introducing a new concept that's not part of the HISTORY of RPG!
    Or better, of the absolutely artificial and innatural limitations that are part of the HISTORY of RPG.
    Look where that got them with 14 when they tried to reinvent the genre, they even said they tried to make the game different on purpose, and it clearly suffered because of that.
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  2. #2
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    Quote Originally Posted by Selamis View Post
    Please do the community a favor and stop posting such ridiculous garbage. A mage has never been able to wear heavy armor and chainmail, sweet lord, what games have you ever played where mages wore mail? I'm dying to know. Did you not play FFXI? From the get go, certain jobs could wear certain armor and were limited by job/class, and that included the melee jobs at level 1. A thief couldn't wear certain things a warrior could, let alone any of the mages.

    There's no lack of class uniqueness? Even Yoshi-P has said he feels there isn't any uniqueness! How can any job be unique when you can use any traits from other jobs and essentially make them all the same? Obviously you are in the minority because SE is changing all of this to stop being an issue, the players have spoken in the polls, and we want things changed and are getting them changed. If the game was not broken in mostly every design aspect, Tanaka wouldn't have been replaced, and the game would be doing well now, and most importantly it wouldn't have gotten trashed by every single game review, including those in Japan. Obvious game flaws are obvious, why are you so keen on defending bad decisions?
    Mages wore armor in Ultima Online if they felt like it. It just reduced their mana regeneration. In The Elder Scrolls games I can cast magic in full plate as a mage if I wanted. Darkfall you can be a mage in plate if you want. Hell in Dungeons and Dragons you could wear plate as a mage and take a penalty. So in essence a lot of RPGs since pin and paper have allowed mages to wear heavy armors with penalties.

    I agree with lack of class uniqueness.
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  3. #3
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    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Selamis View Post
    Please do the community a favor and stop posting such ridiculous garbage.
    Please do the community a favor, and respect people's opinion. Otherwise, you have no place in a discussion forum.

    A mage has never been able to wear heavy armor and chainmail, sweet lord, what games have you ever played where mages wore mail? I'm dying to know. Did you not play FFXI? From the get go, certain jobs could wear certain armor and were limited by job/class, and that included the melee jobs at level
    LOL. You talk like mages exist in reality and they have never been able to wear heavy armor.
    1: armor realistically can be worn by anyone. Some people are more trained to wear it, and will receive a certain benefits, others are less, and will receive less benefits. That's what simple logic dictates. It's both realistic and convenient gameplay wise, not to mention the fact that it allows more freedom in looks.
    2: There are plenty games, both videogames and pen/paper RPGs, in which there are several caster-types that can wear heavy armor. Your perspective of the genre is, apparently, quite limited by the (probably few) games you played.
    3: this is not Final Fantasy XI. There are other games around than Final Fantasy XI.

    There's no lack of class uniqueness? Even Yoshi-P has said he feels there isn't any uniqueness!
    The fact that he humors the masses doesn't mean that he really thinks that.

    How can any job be unique when you can use any traits from other jobs and essentially make them all the same?
    Because they're not the same. The class affinity system makes sure that you'll never be as effective as the original class when using a skill with another class. Also, there are further limitations in place, for instance non-caster classes can't cast AOE. Finally, there are evident differences in HP, Mana, Defence, physical attack and such, that makes it so that for instance, a melee class cannot nearly heal as effectively as a caster, simply because he'll run out of mana in 2 minutes flat, and he won't have significant ways to get it back in time.
    If you don't know the ins and outs of the system, don't blame it on the system.

    Obviously you are in the minority
    Luckily Games development is not a democracy.

    Look where that got them with 14 when they tried to reinvent the genre, they even said they tried to make the game different on purpose, and it clearly suffered because of that.
    What got them where they are has been releasing an unfinished, content-deprieved, unchallenging game. The basic systems, though, are solid, and people would enjoy (and understand) them much more if they were finished and polished, if there was sizable content, and if that such content was challenging enough to test them to the limit.

    Classes appear all the same to people lacking insight, because there's NO mobs, out there, that challenges them to their limit, forcing people to stay in the role they are most EFFECTIVE at.

    I challenge anyone reading this thread to name ONE group-oriented mob that they find anywhere challenging or difficult to beat in this game.

    In a system that features any degree of versatility, there's no need to specialize unless challenge is present. Once challenge is present, people will have to stick to the role they can perform better in order to survive. And be viable.
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    Last edited by Abriael; 03-10-2011 at 02:55 AM.

  4. #4
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    Aion's Avatar
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    Aion Zwei
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    Masamune
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    Gladiator Lv 54
    Quote Originally Posted by Selamis View Post
    Please do the community a favor and stop posting such ridiculous garbage. A mage has never been able to wear heavy armor and chainmail, sweet lord, what games have you ever played where mages wore mail? I'm dying to know. Did you not play FFXI? From the get go, certain jobs could wear certain armor and were limited by job/class, and that included the melee jobs at level 1. A thief couldn't wear certain things a warrior could, let alone any of the mages.

    There's no lack of class uniqueness? Even Yoshi-P has said he feels there isn't any uniqueness! How can any job be unique when you can use any traits from other jobs and essentially make them all the same? Obviously you are in the minority because SE is changing all of this to stop being an issue, the players have spoken in the polls, and we want things changed and are getting them changed. If the game was not broken in mostly every design aspect, Tanaka wouldn't have been replaced, and the game would be doing well now, and most importantly it wouldn't have gotten trashed by every single game review, including those in Japan. Obvious game flaws are obvious, why are you so keen on defending bad decisions?



    Look where that got them with 14 when they tried to reinvent the genre, they even said they tried to make the game different on purpose, and it clearly suffered because of that.
    Perfect World Online, any job can wear any armor as long its stat sufficient, so we can find PRIEST who naturally use robes,using Light Armor(which is intended to wear by dex-based job such as ARCHER)
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    Aion Zwei - Masamune

  5. #5
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    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Aion View Post
    Perfect World Online, any job can wear any armor as long its stat sufficient, so we can find PRIEST who naturally use robes,using Light Armor(which is intended to wear by dex-based job such as ARCHER)
    That a F2P mmo big % of MMO follow the same rule mage can't wear mail only cloth. It's just a rule set in the RPG world every game follow this rule . I just don't look right if a Mage wearing mail when cloth is better only a PLD should wear mail because there more of a wear then anything. Look at red mage they only wear leather and cloth but then again they can somewhat fight also but still not allow to wear mail because it's stilll more about magic then fighting so they need cloth/leather.

    I never understood it but it just how things are and should just go on being like it because in some way it make a lot of sense.
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  6. #6
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Zenaku View Post
    That a F2P mmo big % of MMO follow the same rule mage can't wear mail only cloth. It's just a rule set in the RPG world every game follow this rule . I just don't look right if a Mage wearing mail when cloth is better only a PLD should wear mail because there more of a wear then anything. Look at red mage they only wear leather and cloth but then again they can somewhat fight also but still not allow to wear mail because it's stilll more about magic then fighting so they need cloth/leather.

    I never understood it but it just how things are and should just go on being like it because in some way it make a lot of sense.
    And how is it being F2P any determining on it's validity as an example?

    Also, Ultima Online and Darkfall Online aren't free to play.

    It's never been a rule set in stone, and even if it was (and it's not), nothing says that rules established by OTHER games cannot be broken/revolutioned/changed.

    Eorzea is it's own world. FFXIV is it's own game.

    PS: It doesn't make ANY sense that a piece of armor just refuses being worn. It's an *artificial* limitation that has nothing to do with "making sense"
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  7. #7
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    Vanguard319's Avatar
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    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    Uni Neko
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    Archer Lv 72
    Actually, Red Mage could wear more than leather armor, they COULD wear scale mail, equip up to kite shields, and the AF armor had plate pauldrons, bracers, and greaves, even if they were not described as such, and Blue Mage could wear similar armor sets. So ffxi actually had TWO mage jobs that could wear up to medium weight armor. Even in Lord of the Rings, Sauron was depicted as wearing full-plate armor, despite being a sorcerer and "Necromacer", and I don't think I need to describe the Witch-king. So there are a few precedents where mages can wear armor heavier than simple robes.
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