Quote Originally Posted by Kilta_Firelotus View Post
Personally I disliked how players handled ffxi's job system.

if you didn't /nin as a dd you failed
if you didn't sub /whm on early mage levels you failed
if you meleed as a red mage you failed

So infact ffxi was about as broken. Since most ppl didn't let other choose sub jobs they felt benifited them in how they played.

Aka cookie cutting is a broken tired system. And not something I want.

If I want to have a true red mage character, as in a magic casting fencer, I should beable to. And hope the new system they do make allows for this.

Red mage was my fav class when I first started. I was really good at this class when I meleed. I kept up needed buffs and debuffs. My skills were nearlly all capped nearly 100% of the time. Oh and red mages can ware medium metal armor. Not just cloth.

Anything but a cookie cutting system is what is needed. Not of ppl hated the cookie cutter mind set, they just went along with it just to get to cap.
I agree with you 100% on that factor this is why I like the idea behind this new system, I played FFXI from first day US release and before the game came out I was like MNK/NIN that is what I want to do and everyone said that it was dumb and I would not get in a pt cause I wasnt sub warrior, well lord behold 2 years later damn near every monk you saw was sub nin. So moral of the story is dont knock it before you try it and I had an awesome career as a MNK/NIN so as apposed to complaining about every little the thing to the point where developers have to hold your hand through the whole damn game (ala icons to tell you what aggs, REALLY!) you should just toughen up and run past those bad boys and see i you die.