Quote Originally Posted by Abriael View Post
Because people like you whined about it over and over and they caved.
Of course an healthy mix between specialized and generic gear is not a bad thing.



The fact that SE may be considering to cave under the whines of the mass of people that didn't even get how the system works doesn't mean that the system doesn't work.



LOL! God forbid a developer introducing a new concept that's not part of the HISTORY of RPG!
Or better, of the absolutely artificial and innatural limitations that are part of the HISTORY of RPG.



If you are affected by insecurities, it's not really SE's role to fix that.



1: even with traits you'll never be as good as an healer as a specialized healer. This not to mention the fact that if you use a trait to heal, your gimp yourself in your main role, because you use a trait slot for another role.
2: The fact that you can heal YOURSELF (using up time that you should use performing your main role) doesn't mean you can main heal. Main healing without any AOE effects is laughable and ineffective.
3: Your mana pool is extremely limited. Even just spamming CURE 2 over a short period of time will make you run out of mana extremely easily.

You may somehow manage to main heal on unchallenging mobs, but as soon as a mob with challenging damage/abilities comes up, you simply die, or make your group die.



I know that perfectly, and that's exactly the balancing factor. It allows people CHOICE, but they have to tradeoff benefits.

You simply don't know how the mechanics you're complaining about work. Again, you're partly justified by the fact that SE didn't yet introduce any challenging content to make you learn the hard way. Still, it's quite funny to read.
Someone give this man a Nobel Peace Prize