Quote Originally Posted by Abriael View Post
Have you ever experimented the effect of that difference in stats? I and quite a few others have. The difference is not nearly big enough to make you not viable in any role.
Even if you have most of your points allocated in physical stats, you're still very viable as a caster (when you use a caster class, of course). You're not 100% min/maxed, but your viability is not at all compromised. I don't think anyone will ever even *notice* if your heals heal 10-15 HP less than the heals of someone that has specialized in magical-friendly stats, you know?

I understand wanting to be efficent, but 100% min/maxing isn't nearly necessary to be efficent.
You're just highlighting another floor in the system and reason it should be scrapped here. Physical levels mean stats CAN'T be significiant, and it's yet another thing the Dev team are changing because right now they're totally meaningless, so this customisation you think comes from simply having physical levels practically doesn't exist anyway.