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  1. #1
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    29
    Wrong. The physical level and the stat point allotment, with the limitations in place to respec serve the purpose of pushing the player towards a certain degree of specialization, while still keeping versatility.
    I can understand to a degree how that may work, but when I have to wait over several hours to "respec" my points so I can play my mage class with any degree of potentcy, that's not exactly "versatile" to me. In a game that allows you to play all classes on a single character, it shouldn't be so cumbersome to switch between them. Yes, you can grind out marks to get the traits that swap your stats for classes, but honestly that's just a pointless system to begin with. Why not include that by default? Why make me grind so that I can actually use this system?

    First you complain on how physical levels and respec limitations don't let you plass every single class at it's best, and then you complain about lack class uniqueness and specializationn, which is basically the opposite.
    It's not that you "can't play every class at its best." It's that if you want to play or tinker with multiple classes you have to play all of them at its worst. The current system doesn't allow for much diversity in switching classes without arbitrarily punishing the user. Playing as a severely gimped conjurer because I decided to level lancer earlier that day does not make it "unique" or involve any specialization. And what exactly is wrong with wanting to play a job at its best? This was easily accomplished in FFXI by switching classes. It's not exactly playing every class on a single character if you're "pushed" into a single role amongst all of the classes and then penalized when you want to change that role.
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  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lobo View Post
    I can understand to a degree how that may work, but when I have to wait over several hours to "respec" my points so I can play my mage class with any degree of potentcy, that's not exactly "versatile" to me.
    Have you ever experimented the effect of that difference in stats? I and quite a few others have. The difference is not nearly big enough to make you not viable in any role.
    Even if you have most of your points allocated in physical stats, you're still very viable as a caster (when you use a caster class, of course). You're not 100% min/maxed, but your viability is not at all compromised. I don't think anyone will ever even *notice* if your heals heal 10-15 HP less than the heals of someone that has specialized in magical-friendly stats, you know?

    I understand wanting to be efficent, but 100% min/maxing isn't nearly necessary to be efficent.

    The system as it is now, allows you to specialize on a class or a role, being 100% min/maxed on that (for instance, I'm specialized on tanking), but you're still efficent in any other role, provided that you equip the right class of course.
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    Last edited by Abriael; 03-10-2011 at 01:00 AM.

  3. #3
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Abriael View Post
    Have you ever experimented the effect of that difference in stats? I and quite a few others have. The difference is not nearly big enough to make you not viable in any role.
    Even if you have most of your points allocated in physical stats, you're still very viable as a caster (when you use a caster class, of course). You're not 100% min/maxed, but your viability is not at all compromised. I don't think anyone will ever even *notice* if your heals heal 10-15 HP less than the heals of someone that has specialized in magical-friendly stats, you know?

    I understand wanting to be efficent, but 100% min/maxing isn't nearly necessary to be efficent.
    You're just highlighting another floor in the system and reason it should be scrapped here. Physical levels mean stats CAN'T be significiant, and it's yet another thing the Dev team are changing because right now they're totally meaningless, so this customisation you think comes from simply having physical levels practically doesn't exist anyway.
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  4. #4
    Player
    EliseDee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Elise Dee
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lobo View Post
    I can understand to a degree how that may work, but when I have to wait over several hours to "respec" my points so I can play my mage class with any degree of potentcy, that's not exactly "versatile" to me. In a game that allows you to play all classes on a single character, it shouldn't be so cumbersome to switch between them. Yes, you can grind out marks to get the traits that swap your stats for classes, but honestly that's just a pointless system to begin with. Why not include that by default? Why make me grind so that I can actually use this system?



    It's not that you "can't play every class at its best." It's that if you want to play or tinker with multiple classes you have to play all of them at its worst. The current system doesn't allow for much diversity in switching classes without arbitrarily punishing the user. Playing as a severely gimped conjurer because I decided to level lancer earlier that day does not make it "unique" or involve any specialization. And what exactly is wrong with wanting to play a job at its best? This was easily accomplished in FFXI by switching classes. It's not exactly playing every class on a single character if you're "pushed" into a single role amongst all of the classes and then penalized when you want to change that role.

    Like I said many times in this post, making it so you can allot your points and it saving it for whatever class you allotted them on would easily fix this issue.
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  5. #5
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lobo View Post
    I can understand to a degree how that may work, but when I have to wait over several hours to "respec" my points so I can play my mage class with any degree of potentcy, that's not exactly "versatile" to me. In a game that allows you to play all classes on a single character, it shouldn't be so cumbersome to switch between them. Yes, you can grind out marks to get the traits that swap your stats for classes, but honestly that's just a pointless system to begin with. Why not include that by default? Why make me grind so that I can actually use this system?
    But dont you think instead of scraping the system they should maybe fix it? Like removing the reallocation restrictions.
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