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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lobo View Post
    That's because they're all asinine concepts.
    A concept isn't bad just because you call it asinine. Sorry to burst a bubble.

    The game is in the state it is because of bad balancing, unfinished development, lack of content and lack of UI streamlining. It has nothing to do with the basic concepts.

    No, they aren't. They restrict player growth with arbitrary limitations and cool-downs on stat allotment. The level itself serves no real purpose other than e-peen. I am all in favor of removing the entire thing and adding in a real class system. The idea to mix and match abilities at will is a nifty idea in theory but clearly does not work in FFXIV because it leaves every single class feeling naked. I have no reason to play a conjurer over a lancer, other than to use a different type of weapon. This supreme class homogenization is what leaves the game feeling just so bland and uninteresting.
    Wrong. The physical level and the stat point allotment, with the limitations in place to respec serve the purpose of pushing the player towards a certain degree of specialization, while still keeping versatility. If you want to play as a melee DPS, you'll specialize your point growth in dexterity and strenght, meaning that you will be a little worse at healing/nuking, when you switch to a caster, than someone that decided to specialize on that kind of classes.
    It also means that your heals/nukes will be weaker than your physical attacks when you use them with lancer (on top of the class affinity system)

    You have plenty reasons to play a conjurer instead of a lancer, because the lancer will deal more/different damage in different ways than the conjurer, and the conjurer will heal a LOT more and over a lot more characters than a lancer.

    It's massively funny that you contradict yourself on the same post. First you complain on how physical levels and respec limitations don't let you plass every single class at it's best, and then you complain about lack class uniqueness and specializationn, which is basically the opposite.

    The ones that complain about physical levels and class uniqueness simply don't know how concepts like hard caps, class affinity and similar limitations work. While it's partly justified by the fact that the absolute lack of challenging content in the game makes those concepts less evident, it's absolutely hilarious how they fail in identify the real, simple problem, which is exactly the lack of challenging content, and has nothing to do with the armory system.

    If a sword breaks every shield, you don't dull the sword, you make shields stronger.

    Quote Originally Posted by Dakin View Post
    Except for the fact that if I want to switch from a DoW class to a DoM class, and vis versa, I have to re-allot my bonus points, and am limited to how often I can do so.

    And please don't say that I should distribute my points between magic and melee stats. That just makes me LESS effective on all of my classes.
    And who ever said that you need to be EQUALLY effective in every class and every role?
    Again, funny how you see people whining about the lack of specialization, and then others (or the same!) whining that they are forced to specialize to a very limited degree.
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    Last edited by Abriael; 03-10-2011 at 12:41 AM.