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  1. #21
    Player

    Join Date
    Mar 2011
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    Uldah
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    14
    I like the system for the most part. Ya there are a couple things you can do to make it better, but I do like the fact that I am not only ranking up my class, but also working on my physical level and no matter what class I am on I am always contributing to that. I personally don't love the idea of being able to equip any gear at any level, but that is my choice and I don't do it. I don't like the idea of gimping myself, and I love working toward goals (including rank qualifications) to get certain pieces of gear. To me it is a reward when I achieve that level or rank to be able to put on something new. But, I guess that's the beauty of this system. People who are not like me can still equip what they want, while I can choose to play how I want to play.
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  2. #22
    Player
    EliseDee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Elise Dee
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Sephr View Post
    B. You're correct, there is a cap. However, when you can level 1 or 2 classes to 10 fighting mobs your own level (ish) then go back to a third and kill things 5+ levels higher with utter ease, it's not working correctly. If it isn't making much of a difference, why is it a problem to remove it anyway?

    C. Can be applied to a system where you apply stat points based on class, I don't see why physical level makes this a more unique system. It simply limits your class choices to a couple of classes, and furthermore why do we want all physical classes to aim for the same stats to begin with? With class distinctions between point allotment, there's far more choice between what to put on individual pieces of equipment for each class to be different.

    D. I don't believe I insulted anyone, but you're welcome for the bump as debates are never bad when they're constructive. Furthermore I'll add, if you can allot points for each class individually as you've conceded is a good idea anyway, what's the point in PL anymore?

    E. No one's saying point allotment itself should go or be moved to a more classic MMO-like system. SE's done enough so far to make this game seperate from other games, however I don't think including clunky and inconvenient systems that a considerable amount of the remaining and dwindling player base don't actually like is necessarily a good thing.
    The reason for keeping the physical level is that it gives you the base rate amount of points you have to use for your classes. And for example...If I was a boxer for 10 years of my life and I can give and take a hit pretty well and then I became a doctor, It wouldn't mean I would be any less of a fighter, it would diminish because of lack of everyday use yes, but it doesn't mean I all the sudden become void of the knowledge I had prior or strengths I had prior. This is what physical level is. You are level 50 regardless of what job you take on you have gone through the BS and are at your prime how you use that is up to you. I think it deserves tweaking not removing is all I'm saying. I like it.
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  3. #23
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    No.
    1: allowing a mage to use a mail with diminished benefit not only isn't dumb, it's logical. Armor doesn't normally come with "anti class" systems installed.
    2: There's no lack of class uniqueness in the game, due to several skill restrictions and the class affinity system. What the game lacks is any kind of challenge that could test abilities to the limit.
    Mages can tank and DD can heal simply because mobs don't hit hard enough. Add challenging content, and people will snap back to their roles, or die trying to be badass (and stupid), while abilities from other roles will be relegated to support/solo roles. It's that simple.

    If the game does not lack class uniqueness why is SE making it so there class only gear? and thinking of two ideas

    A: Unlock a job within your class when you reach a set level
    B: Tree type build but it wont be like other game said in a interview.

    So by saying the game does not lack uniqueness but then again SE trying to fix that mean there is no real role in the game.In every game every RPG there is a type of "anti class" for Armor Allowing a mage to use Mail in the history of FF make them a PLD allowing them to tank and have some healing powers. Sure SE can come up with any new system they like but in history of all RPG and Online games , you never see a mage wearing Mail. Allowing everyone to wear everything and allowing everyone to do every JA,WS,Spell make other players who have diff class feel like there not really a class them selfs.



    The system fails that why they changing everything if you was right and i was wrong SE would have left it how it was. At the start i said it was pretty good idea then you get around rank 44 and you see how dumb it become.

    You do know that every gear in the game does not really help you do a role as a hybrid Due to the fact that it does not work for your class? so wearing mail wont help you at all you better off just using your cloth vs mail. So you want to do more healing spell? on a DD class but all the good cloth gear that give you INT does not work for your class so you better of just using what you have but then you lack power matter if you put all your point onto INT. it wont matter because your a DD you don't get as much as you do as a mage so at the end your a half ass mage so what the point of a hybrid system if you can't really fully get too other mage power at least 70% of a real mage. You really can't make a Red mage in the game because you lack a lot of customization because the system fails this is what most of you guys are not really seeing the game is broken in many ways.
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    Last edited by Zenaku; 03-10-2011 at 12:43 AM.

  4. 03-10-2011 12:36 AM

  5. #24
    Player
    Dakin's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Character
    Dakin Reyes
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    No. What's killing the game is people that think that since a lot of things are underdeveloped and need work, every single concept behind the game is "broken".

    Physical levels are plenty fine as they are. They have absolutely NO adverse effect on gameplay and they allow for a degree of linear progression while keeping customizability and variety. People that want them out simply can't come to accept that a diverse mechanic can be as effective as familiar ones.
    Except for the fact that if I want to switch from a DoW class to a DoM class, and vis versa, I have to re-allot my bonus points, and am limited to how often I can do so.

    And please don't say that I should distribute my points between magic and melee stats. That just makes me LESS effective on all of my classes.
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  6. #25
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lobo View Post
    That's because they're all asinine concepts.
    A concept isn't bad just because you call it asinine. Sorry to burst a bubble.

    The game is in the state it is because of bad balancing, unfinished development, lack of content and lack of UI streamlining. It has nothing to do with the basic concepts.

    No, they aren't. They restrict player growth with arbitrary limitations and cool-downs on stat allotment. The level itself serves no real purpose other than e-peen. I am all in favor of removing the entire thing and adding in a real class system. The idea to mix and match abilities at will is a nifty idea in theory but clearly does not work in FFXIV because it leaves every single class feeling naked. I have no reason to play a conjurer over a lancer, other than to use a different type of weapon. This supreme class homogenization is what leaves the game feeling just so bland and uninteresting.
    Wrong. The physical level and the stat point allotment, with the limitations in place to respec serve the purpose of pushing the player towards a certain degree of specialization, while still keeping versatility. If you want to play as a melee DPS, you'll specialize your point growth in dexterity and strenght, meaning that you will be a little worse at healing/nuking, when you switch to a caster, than someone that decided to specialize on that kind of classes.
    It also means that your heals/nukes will be weaker than your physical attacks when you use them with lancer (on top of the class affinity system)

    You have plenty reasons to play a conjurer instead of a lancer, because the lancer will deal more/different damage in different ways than the conjurer, and the conjurer will heal a LOT more and over a lot more characters than a lancer.

    It's massively funny that you contradict yourself on the same post. First you complain on how physical levels and respec limitations don't let you plass every single class at it's best, and then you complain about lack class uniqueness and specializationn, which is basically the opposite.

    The ones that complain about physical levels and class uniqueness simply don't know how concepts like hard caps, class affinity and similar limitations work. While it's partly justified by the fact that the absolute lack of challenging content in the game makes those concepts less evident, it's absolutely hilarious how they fail in identify the real, simple problem, which is exactly the lack of challenging content, and has nothing to do with the armory system.

    If a sword breaks every shield, you don't dull the sword, you make shields stronger.

    Quote Originally Posted by Dakin View Post
    Except for the fact that if I want to switch from a DoW class to a DoM class, and vis versa, I have to re-allot my bonus points, and am limited to how often I can do so.

    And please don't say that I should distribute my points between magic and melee stats. That just makes me LESS effective on all of my classes.
    And who ever said that you need to be EQUALLY effective in every class and every role?
    Again, funny how you see people whining about the lack of specialization, and then others (or the same!) whining that they are forced to specialize to a very limited degree.
    (0)
    Last edited by Abriael; 03-10-2011 at 12:41 AM.

  7. #26
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zenaku View Post
    All you said is the reason why the game is broken you do have to fix it because it lame. Allowing a mage use mail is very dumb.Hybrid system in paper it sound awesome then you play the game and you see. Oh look everyone can use the same spell wow that make my job easy i don't have to heal because 75% of DD can cure themself pretty well i only have to do it onces in a blue moon.

    What the system they have not you lack class unique
    Physical levels: I'm stuck to one class for hours too i reset
    You lack a main role in a party seeing how all the DOW can tank beside ranger lol


    I think what SE is coming up now is awesome and i hope they make it right this time around.
    Do you really play this game, I have to wonder because obviously you have not done any group play.
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  8. #27
    Player
    EliseDee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Elise Dee
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Amsai View Post
    Yes but change for the sake of change is not a good thing. Also I couldn't disagree with the OP more. I'd also like to flip it around. FFXI did a lot, I mean A LOT of things right: If it aint broke, don't fix it! See what I did there? Class uniqueness, party roles and dynamics, limitations to armor types and rank requirements, and specialized skills that make a class excell at something more so than any other class, that are NOT able to be cross-classed. So I wouldnt eliminate the ability to do so cross class skills, because it is better than FFXIs sub job system. However I would want it to be mostly basic skills. FFXIV allows far too much freedom, which while it does offer customization, it doesnt do it in a healthy way. Instead of creating unique flavor, everything feels the same, and everyone is trying to fill all roles at once (i.e. All-In-Ones).
    I think FFXI was the best MMORPG to come out since original UO. But alot of the things that people had to say about it was it was too hard and it took too long to find a party and a tank ect...because every class was so class specific that if you weren't something and did something specific you were left out. I disagree whole heatedly but these were the complaints and that is what gave this game its birth. I understand where you are coming from with the class uniqueness ect ect. But that doesn't mean the whole core system needs to be removed. Just tweaked to work properly. Because I think the customization of the stats is needed its good and that having skills used from whatever class is good too. Just make the affinity less if its that big of a deal. Which it doesn't seem like that because my cure hasn't gotten any better in my 42 ranks of pug that's because Im not going to put anything into mind and its already working at half efficiency because its a sub class skill, so if these ALL IN ONES want to gimp themselves they will learn, but I think this system will promote a lot of really sweet builds end game and hats why I don't want to lose it.
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  9. #28
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I agree I like the Armory system and the physical levels, not sure why so many people are hellbent on removing customization and options from the game.
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  10. #29
    Player
    EliseDee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Elise Dee
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Zenaku View Post
    If the game does not lack class uniqueness why is SE making it so there class only gear? and thinking of two ideas

    A: Unlock a job within your class when you reach a set level
    B: Tree type build but it wont be like other game said in a interview.

    So by saying the game does not lack uniqueness but then again SE trying to fix that mean there is no real role in the game.In every game every RPG there is a type of "anti class" for Armor Allowing a mage to use Mail in the history of FF make them a PLD allowing them to tank and have some healing powers. Sure SE can come up with any new system they like but in history of all RPG and Online games , you never see a mage wearing Mail. Allowing everyone to wear everything and allowing everyone to do every JA,WS,Spell make other players who have diff class feel like there not really a class them selfs.



    The system fails that why they changing everything if you was right and i was wrong SE would have left it how it was. At the start i said it was pretty good idea then you get around rank 44 and you see how dumb it become.

    You do know that every gear in the game does not really help you do a role as a hybrid Due to the fact that it does not work for your class? so wearing mail wont help you at all you better off just using your cloth vs mail. So you want to do more healing spell? on a DD class but all the good cloth gear that give you INT does not work for your class so you better of just using what you have but then you lack power matter if you put all your point onto INT. it wont matter because your a DD you don't get as much as you do as a mage so at the end your a half ass mage so what the point of a hybrid system if you can't really fully get too other mage power at least 70% of a real mage. You really can't make a Red mage in the game because you lack a lot of customization because the system fails this is what most of you guys are not really seeing the game is broken in many ways.
    THe reasont hat their doing things the way they are is completely based on the user base and what they are moaning about and I like that dont get me wrong, I think its good, but I think its severly lame to bend over and take it cause people are crying about things that arent wrong its just a lets see how much we can cry about until this game is just another clone of every other MMORPG and stop playing it when the next clone comes out. And you keep going back to that example dude, lay off of it it was just that an example, I am not ever changing any gear in attempts to heal better, cause I dont care taht much IF I DID, it would be done via STAT ALLOTMENT cause I can do that. I like the fact that you can wear whatever with whomever. Leave it as is, Make class specific gear for 40+ AF whatever, but when it comes to crafter wear its whoever whenever cause most of the reason I like it is because I like being able to wear crafter gear in town and look dope.
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    Last edited by EliseDee; 03-10-2011 at 12:48 AM.

  11. #30
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    29
    Wrong. The physical level and the stat point allotment, with the limitations in place to respec serve the purpose of pushing the player towards a certain degree of specialization, while still keeping versatility.
    I can understand to a degree how that may work, but when I have to wait over several hours to "respec" my points so I can play my mage class with any degree of potentcy, that's not exactly "versatile" to me. In a game that allows you to play all classes on a single character, it shouldn't be so cumbersome to switch between them. Yes, you can grind out marks to get the traits that swap your stats for classes, but honestly that's just a pointless system to begin with. Why not include that by default? Why make me grind so that I can actually use this system?

    First you complain on how physical levels and respec limitations don't let you plass every single class at it's best, and then you complain about lack class uniqueness and specializationn, which is basically the opposite.
    It's not that you "can't play every class at its best." It's that if you want to play or tinker with multiple classes you have to play all of them at its worst. The current system doesn't allow for much diversity in switching classes without arbitrarily punishing the user. Playing as a severely gimped conjurer because I decided to level lancer earlier that day does not make it "unique" or involve any specialization. And what exactly is wrong with wanting to play a job at its best? This was easily accomplished in FFXI by switching classes. It's not exactly playing every class on a single character if you're "pushed" into a single role amongst all of the classes and then penalized when you want to change that role.
    (0)

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