Quote Originally Posted by Abriael View Post
No. What's killing the game is people that think that since a lot of things are underdeveloped and need work, every single concept behind the game is "broken".
That's because they're all asinine concepts. If any of them worked the game wouldn't be in such a ridiculously horrendous and poorly rated condition. I have yet to think of a single thing from the retail launch that was anything more than a poorly handed, half thought, hashed out idea. The game needs serious work and thank god Yoshida and his team are putting their teeth into the task. This vocal minority of people resistant to every single change is irritating. If you want to pay $50-$70 for a crummy game I can point to you several Barbie titles.

Physical levels are plenty fine as they are. They have absolutely NO adverse effect on gameplay and they allow for a degree of linear progression while keeping customizability and variety. People that want them out simply can't come to accept that a diverse mechanic can be as effective as familiar ones.



Physical levels are plenty fine as they are. They have absolutely NO adverse effect on gameplay and they allow for a degree of linear progression while keeping customizability and variety. People that want them out simply can't come to accept that a diverse mechanic can be as effective as familiar ones.
No, they aren't. They restrict player growth with arbitrary limitations and cool-downs on stat allotment. The level itself serves no real purpose other than e-peen. I am all in favor of removing the entire thing and adding in a real class system. The idea to mix and match abilities at will is a nifty idea in theory but clearly does not work in FFXIV because it leaves every single class feeling naked. I have no reason to play a conjurer over a lancer, other than to use a different type of weapon. This supreme class homogenization is what leaves the game feeling just so bland and uninteresting.