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  1. #1
    Player
    omnibahumut's Avatar
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    Mar 2011
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    7
    Character
    Omni Dragon
    World
    Gilgamesh
    Main Class
    Conjurer Lv 36
    This isn't a single-player sandbox RPG. If you want a game where you can make any kind of character you want irregardless of the consequences, play Oblivion or something similar.

    The problem with having "customization" in an MMO, is that there are always going to be "optimum" builds. Once you figure out what is the best way to Tank and the best way to Deal damage, any other customization is irrelevant. Sure you CAN, but whats the point of doing whatever you want if its going to make the rest of your game experience suck? An MMO is not a field where you do things just because you can.

    In FF7 you can overload a character with Summons and bring his HP to 1000 at level 99, but in an MMO world that would never work. You would need MIME, MEGA-All, Quad-Cut, etc... to even be considered a strong character if FF7 were an MMO.

    Even if FFXIV were in an ideal world where there were 50 bosses and each needed a unique character build to beat, then you're just making the game difficult to play, because you're looking for so many specific players, it would become unwieldy. A balance would be hard to find with the way FFXIV is currently set up, because of the way stats are assigned...

    The whole thing needs to be re-hauled, because none of the pieces work together.
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  2. #2
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by omnibahumut View Post
    This isn't a single-player sandbox RPG. If you want a game where you can make any kind of character you want irregardless of the consequences, play Oblivion or something similar.
    Yeah but we are not asking for SE to change the game to give us that customization, it is already here, its the close minded like yourself that is asking SE to spend their time scraping and taking a step backwards from a system that just needs to be tweaked.
    (0)

  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by omnibahumut View Post
    This isn't a single-player sandbox RPG. If you want a game where you can make any kind of character you want irregardless of the consequences, play Oblivion or something similar.

    The problem with having "customization" in an MMO, is that there are always going to be "optimum" builds.
    Wrong.
    More customization -> More options
    More options -> More VIABLE options.

    Having the game slapping the "optimum" build in your face for sure doesn't make "optimum" builds go away.

    So, in order to solve the problem of min/maxing, you have the game min/max for everyone in the same way?
    Sorry but... lol.
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  4. #4
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    334
    Quote Originally Posted by omnibahumut View Post
    This isn't a single-player sandbox RPG. If you want a game where you can make any kind of character you want irregardless of the consequences, play Oblivion or something similar.

    The problem with having "customization" in an MMO, is that there are always going to be "optimum" builds. Once you figure out what is the best way to Tank and the best way to Deal damage, any other customization is irrelevant. Sure you CAN, but whats the point of doing whatever you want if its going to make the rest of your game experience suck? An MMO is not a field where you do things just because you can.

    In FF7 you can overload a character with Summons and bring his HP to 1000 at level 99, but in an MMO world that would never work. You would need MIME, MEGA-All, Quad-Cut, etc... to even be considered a strong character if FF7 were an MMO.

    Even if FFXIV were in an ideal world where there were 50 bosses and each needed a unique character build to beat, then you're just making the game difficult to play, because you're looking for so many specific players, it would become unwieldy. A balance would be hard to find with the way FFXIV is currently set up, because of the way stats are assigned...

    The whole thing needs to be re-hauled, because none of the pieces work together.
    Again... Ultima Online and Darkfall are both MMORPGs where you can make what ever type of character you want. So this isn't something that only exists in single-player RPGs. If you try to argue if FFXIV is theme park or sand box it's probably supposed to be a theme park mmo... but uhhh I find we are having to make our own fun more than running content from SE so does that make it a sandbox at the moment?
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  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    And Ultima Online isn't "A" MMPRPG. it's "THE" MMORPG that started them all.

    Funny how the people that base their flawed points on the "history of mmorpgs" don't know that history very well.
    (0)

  6. #6
    Player
    Ablongman's Avatar
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    Mar 2011
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    44
    Character
    Everill Yarborough
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xzen View Post
    Again... Ultima Online and Darkfall are both MMORPGs where you can make what ever type of character you want. So this isn't something that only exists in single-player RPGs. If you try to argue if FFXIV is theme park or sand box it's probably supposed to be a theme park mmo... but uhhh I find we are having to make our own fun more than running content from SE so does that make it a sandbox at the moment?
    The fact is that freedom to make any character you want means, by necessity, the freedom to mess up your character any way you like. Some choices will always be better than others. True balance is impossible, which would not matter if you did not have a community obsessed with being hardcore and min-maxing.

    If character A can bring the debuffs you need, do exceptional damage and survive, why would you bring character B who free-formed it, has the debuff, but does less damage because he chose to allocate stat points to boost his self-healing? The ability to choose is golden, but mix-maxing is all about getting what you need and minimizing redundancy. A build that overlaps with the job of another member of your party is sub-optimal in a hardcore environment, and therefore, less desirable.

    Long post short: Free-form is not free when some choices are better than others. And since true balance is impossible, there is always a "right" and a "wrong" way to build your character for endgame content.

    Also, to your point about sandbox vs. theme park: this game is not a sandbox, it just sorely lacks meat on the bones. Take RIFT, for instance. 90% of the quest content in that game is glorified grinding. However, the quests justify it, give it a strong purpose, and guide you along a storyline that makes the game feel cohesive and alive.

    Sandbox MMO's sound great in theory, until you realize that a lot of the players are not very good at content generation and storytelling. I presume many of us are here because we enjoy FF-style storytelling and gameplay, both of which FFXIV lacks right now.
    (0)
    Last edited by Ablongman; 03-10-2011 at 03:40 AM.

  7. #7
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ablongman View Post
    Long post short: Free-form is not free when some choices are better than others. And since true balance is impossible, there is always a "right" and a "wrong" way to build your character for endgame content.
    Removing choice completely isn't for sure the right solution to the fact that there are some choices better than others.

    As long as there is a sizable variety of viable and good choices then the fact that some choices are better than others is a complete non-issue.
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  8. #8
    Player
    Ablongman's Avatar
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    Mar 2011
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    44
    Character
    Everill Yarborough
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Abriael View Post
    Removing choice completely isn't for sure the right solution to the fact that there are some choices better than others.

    As long as there is a sizable variety of viable and good choices then the fact that some choices are better than others is a complete non-issue.
    I actually agree with you, but I do think there's a threshold where choice for the sake of choice gets academic. For instance, what's the use of a full-on support role when you can adequately spec support/DPS or support/heal and contribute more overall? At that point, full-on support is a choice, but not a viable one. Which begs the question: is it truly worth having?

    I am for keeping the system in spirit, and instead finding ways through gameplay to make every choice viable in some way. I don't think physical/rank level is what's causing the issue.
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  9. #9
    Player

    Join Date
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    Ul'dah
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    Quote Originally Posted by Ablongman View Post
    The fact is that freedom to make any character you want means, by necessity, the freedom to mess up your character any way you like. Some choices will always be better than others. True balance is impossible, which would not matter if you did not have a community obsessed with being hardcore and min-maxing.

    If character A can bring the debuffs you need, do exceptional damage and survive, why would you bring character B who free-formed it, has the debuff, but does less damage because he chose to allocate stat points to boost his self-healing? The ability to choose is golden, but mix-maxing is all about getting what you need and minimizing redundancy. A build that overlaps with the job of another member of your party is sub-optimal in a hardcore environment, and therefore, less desirable.

    Long post short: Free-form is not free when some choices are better than others. And since true balance is impossible, there is always a "right" and a "wrong" way to build your character for endgame content.
    Well You can't main heal or Dot effectively on any classes but DoM. I think the idea is that you are supposed to be able to be versatile. Ok my grind party lost the Gladiator so now I'm going to tank as my Pugilist instead of DD. I change my actions to what I need for Tanking and on we go. This is better than sitting around waiting for the Gladiator we just invited to run from the node. Or if we couldn't find another Gladiator we could just continue on without them. The same applies to NM hunting.
    (0)
    Last edited by Xzen; 03-10-2011 at 03:51 AM.

  10. #10
    Player
    Ablongman's Avatar
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    Mar 2011
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    44
    Character
    Everill Yarborough
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xzen View Post
    Well You can't main heal or Dot effectively on any classes but DoM. I think the idea is that you are supposed to be able to be versatile. Ok my grind party lost the Gladiator so now I'm going to tank as my Pugilist instead of DD. I change my actions to what I need for Tanking and on we go. This is better than sitting around waiting for the Gladiator we just invited to run from the node. Or if we couldn't find another Gladiator we could just continue on without them.
    Maybe, but there's such a thing as too much of a good thing. Sure, it's convenient for anyone to be able to change and do anything on the fly, but that will create the passive expectation in the community that everyone should be as flexible as you, or automatically become less valuable. So in your scenario, an inverted version of what I proposed still occurs. Now flexibility is the norm, and there is no choice but to be a jack-of-all-trades or get sat out of parties for someone who is.

    There's no escaping this, really. There is no such thing as an absolutely free-form system, because even with equal balance and absolute versatility, some decisions are more right than others (in this case, choosing versatility over specialization).
    (0)

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