And of course you can speak for the majority, right?I am all for the success for this game but this game is not in a satisfactory condition. The majority of the players feel that, the development team feels that, the executive team feels that, and the stockholders feel that. That is enough evidence that this game is broken. Sprout what sarcasm and opinions you will, you can't get rid of the cold hard facts.
And by the way, there's a BIG difference between "not in a satisfactory condition" and "broken" or "on the verge of death".
A professional game developer normally knows that![]()
I'm sure you know quite a bit about game developers.
This game costs millions of dollars to operate. The amount of money lost on this game is significant. Last year a little after the game was released SE lost $26 million in one day in stocks and XIV was blamed for that. Although the amount recovered over time, many stockholders have been dropping out due to this game's performance.
Broken means unbalanced and/or unenjoyable. I'm not too sure what it means to you. The game is unbalanced. The "verge of death" is indeed true. If major changes do not happen which will bring a large quantity of players back within the next few months to a year, and the PS3 release is not a success (I'm personally sure it will be), FFXIV may very well be unplugged.
Checking your lodestone I see you started when the game was released. I'm not sure what your server is like but if it was anything like mine every camp you'd go to and every city had several dozen to a couple hundred players at once. Everywhere was completely packed. Now, you'd be lucky to see 15 people at any one camp. The only camps I really see people at are at grinding camps and I only see about 20-30 people maximum. Limsa and Gridania are almost completely dead and Ul'dah has about 60-100 people in it. From what I can tell, Besaid is one of the most populated servers.
Those numbers are low. This game had several hundred thousand players registered (above 600,000 I believe) and it has dropped down to 17,000-30,000 active players maximum.
I'm afraid it's no dice.
Edit: Oh yeah, and poll results.
http://lodestone.finalfantasyxiv.com...16083b634f7678
There's your majority.
Last edited by Rjain; 03-10-2011 at 08:45 AM.
I happen to.
And the sole fact that Square Enix is shouldering the costs and not showing the slightest drop in support for the game (quite the contrary, they reinforced the team), is quite the indication that the game isn't even near death. I've seen plenty games near death, and the indications on the developers side are always evident when you know where to look (layoffs, extreme attempts to juice the remaining customerbase as much as possible, and so forth).This game costs millions of dollars to operate. The amount of money lost on this game is significant. Last year a little after the game was released SE lost $26 million in one day in stocks and XIV was blamed for that. Although the amount recovered over time, many stockholders have been dropping out due to this game's performance.
None of such indications surfaced for FFXIV. Quite the contrary.
No. Unbalanced means unbalanced. Unenjoyable means unenjyable (and this is very devatable, since I know quite a lot of people that enjoy it, I happen to as well, despite having my fair share of pet peeves). The nearest synonimous to "broken" when relates to games is "Unplayable" and FFXIV is very far from being unplayable.Broken means unbalanced and/or unenjoyable. I'm not too sure what it means to you. The game is unbalanced.
A year? That's a very elastic interpretation of the expression "on the verge" isn't it?The "verge of death" is indeed true. If major changes do not happen which will bring a large quantity of players back within the next few months to a year, and the PS3 release is not a success (I'm personally sure it will be), FFXIV may very well be unplugged.
That situation is very common to the launch of new MMORPGs. The average MMORPG gamer plays a lot during the first two weeks as much as every single days for several hours. Then many end up playing as little as 1 day a week, or even less. It's the simple passage from novelty to routine, and while it may be worse than the average in FFXIV, it's not nearly as bad as some (you) describe.Checking your lodestone I see you started when the game was released. I'm not sure what your server is like but if it was anything like mine every camp you'd go to and every city had several dozen to a couple hundred players at once. Everywhere was completely packed. Now, you'd be lucky to see 15 people at any one camp. The only camps I really see people at are at grinding camps and I only see about 20-30 people maximum. Limsa and Gridania are almost completely dead and Ul'dah has about 60-100 people in it. From what I can tell, Besaid is one of the most populated servers.
It's not just in FFXIV, and I've seen populations drop much faster.
You have absolutely no concrete data to back up that estimate.Those numbers are low. This game had several hundred thousand players registered (above 600,000 I believe) and it has dropped down to 17,000-30,000 active players maximum.
I must have missed the part of that poll in which they asked "do you dislike the game?" and the majority answered "yes"Edit: Oh yeah, and poll results.
http://lodestone.finalfantasyxiv.com...16083b634f7678
There's your majority.
Last edited by Abriael; 03-10-2011 at 09:17 AM.
extreme attempts to juice the remaining customerbase as much as possible Free to play until further notice?????And the sole fact that Square Enix is shouldering the costs and not showing the slightest drop in support for the game (quite the contrary, they reinforced the team), is quite the indication that the game isn't even near death. I've seen plenty games near death, and the indications on the developers side are always evident when you know where to look (layoffs, extreme attempts to juice the remaining customerbase as much as possible, and so forth).
None of such indications surfaced for FFXIV. Quite the contrary.
Do you honestly think SE can afford to let this game fail? They will put any money they have to for now to try and make it succeed. If they had to shut this down it would damage SE's rep far worse for future products than what damage has been caused so far, they can't afford to let it fail and will do what they have to to bring it back.
Does that mean that the game is perfect? NO
Here is a better poll, the last question number 11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea? 85.2% said yes they want change, I think that is the majority don't you?
http://lodestone.finalfantasyxiv.com...ed538a52d0fa40
It isn't perfect and there are problems that need fixing, how can you not see this. They removed the ability to see how many players were online purely because people were publishing how many players they were losing and they wanted it to be kept quiet.
I really want this game to succeed and I am sure it will but in order to do so it needs some big change's, a lot of people know that and SE knows that, so how can you pretend like everything is perfect?
Last edited by AlexiaKidd; 03-10-2011 at 09:43 AM.
Which is in itself a clear indication of the fact that the game isn't even near death. My point exactly.Do you honestly think SE can afford to let this game fail? They will put any money they have to for now to try and make it succeed. If they had to shut this down it would damage SE's rep far worse for future products than what damage has been caused so far, they can't afford to let it fail and will do what they have to to bring it back.
Did you ever see me, even once, argue that the game is anywhere in the same league (or even galaxy) as "perfect"?Does that mean that the game is perfect? NO
That's fairly normal. It happens in basically every new MMORPG (I actually personally caused that in AoC, it was rather funny), seeing the numbers dwindling is never nice marketing-wise. But it's no direct indication that the game is "near death" or "failed", it's an indication that the numbers are lowering. And that's it.It isn't perfect and there are problems that need fixing, how can you not see this. They removed the ability to see how many players were online purely because people were publishing how many players they were losing and they wanted it to be kept quiet.
because you say so, rite?![]()
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