Quote Originally Posted by Amsai View Post
Except that your fact is only a half truth. I agree that content is one of the problems, but the system itself is no less of a problem.
Not really. There are plenty mechanics in place that result that when subclassed an ability is much less effective then when main classed. That itself removes the problem, or would remove it if the content became challenging enough to test the effectiveness of the abilities to their limits.

Unless, of course, you want every mob in the game to stay <easy prey>. In that case the problem would stay.

There will always be more stupid people than smart, so I'm afraid it will effect you. Limiting the out of control freedom will greatly reduce ineffective set ups and jack-of-all-trades clones.
As I'm free not to associate with me, the problem doesn't affect me. When the challenge bar is high enough, most people learn the hard way.