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  1. #81
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    Quote Originally Posted by Syxilor View Post
    I never said that there was a majority against it, was just curious if there was something I missed stating that the majority do not like it as you state they do not, so I'm not really sure how that proves anything for you.

    I would love to see a mix of class and level restricted armor but still have the ability to wear generic armor.
    Earlier in the thread there were a couple posters saying those that like the Armory system were a minority. I simply turned it back on them.

    Nothing wrong with class and level restricted armor. It would be a good idea.
    (0)

  2. #82
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by omnibahumut View Post
    This isn't a single-player sandbox RPG. If you want a game where you can make any kind of character you want irregardless of the consequences, play Oblivion or something similar.

    The problem with having "customization" in an MMO, is that there are always going to be "optimum" builds.
    Wrong.
    More customization -> More options
    More options -> More VIABLE options.

    Having the game slapping the "optimum" build in your face for sure doesn't make "optimum" builds go away.

    So, in order to solve the problem of min/maxing, you have the game min/max for everyone in the same way?
    Sorry but... lol.
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  3. #83
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    Quote Originally Posted by omnibahumut View Post
    This isn't a single-player sandbox RPG. If you want a game where you can make any kind of character you want irregardless of the consequences, play Oblivion or something similar.

    The problem with having "customization" in an MMO, is that there are always going to be "optimum" builds. Once you figure out what is the best way to Tank and the best way to Deal damage, any other customization is irrelevant. Sure you CAN, but whats the point of doing whatever you want if its going to make the rest of your game experience suck? An MMO is not a field where you do things just because you can.

    In FF7 you can overload a character with Summons and bring his HP to 1000 at level 99, but in an MMO world that would never work. You would need MIME, MEGA-All, Quad-Cut, etc... to even be considered a strong character if FF7 were an MMO.

    Even if FFXIV were in an ideal world where there were 50 bosses and each needed a unique character build to beat, then you're just making the game difficult to play, because you're looking for so many specific players, it would become unwieldy. A balance would be hard to find with the way FFXIV is currently set up, because of the way stats are assigned...

    The whole thing needs to be re-hauled, because none of the pieces work together.
    Again... Ultima Online and Darkfall are both MMORPGs where you can make what ever type of character you want. So this isn't something that only exists in single-player RPGs. If you try to argue if FFXIV is theme park or sand box it's probably supposed to be a theme park mmo... but uhhh I find we are having to make our own fun more than running content from SE so does that make it a sandbox at the moment?
    (0)

  4. #84
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    And Ultima Online isn't "A" MMPRPG. it's "THE" MMORPG that started them all.

    Funny how the people that base their flawed points on the "history of mmorpgs" don't know that history very well.
    (0)

  5. #85
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    Replying to OP: I don't mind the armory system but I hope advanced jobs unlock abilities that further define a certain role and aren't cross-class abilities. For instance, say I level Gladiator to 30, Conjurer to 20 (yes I stole this idea from someone else, I think its great), I unlock Paladin - Paladin would have its own set of abilities with the majority defining ones being Paladin exclusive. This way people can specialize as they see and still have some flexibility.
    (0)

  6. #86
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    Mar 2011
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    I think the game needs level restricted armor. As of now theirs nothing really to strive for. I played ffxi for 6 years and i loved to level up and equip that new piece of armor. Scorpion Harness anyone. It felt like an achievement, and the gear in ffxi was a huge deal. The gear in this game not so much. Hell i went from rank 1-20 in a day one with the starting gear and rank 1 weapon, Also i never died. To me gear doesn't mean a thing in the game. Weapons seem to have more of an impact. The gear that i actually want is the NM gear. Looks cool and its the only thing that's a challenge to get in the game. Be nice if they add RSE gear and AF gear with restricted ranks to equip them.

    Se should keep the system the way it is but with any new gear that drops from NM or events i think should be rank restricted. It will give players something to strive for.
    (0)

  7. #87
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    Quote Originally Posted by Frebaut View Post
    I think the game needs level restricted armor. As of now theirs nothing really to strive for. I played ffxi for 6 years and i loved to level up and equip that new piece of armor. Scorpion Harness anyone. It felt like an achievement, and the gear in ffxi was a huge deal. The gear in this game not so much. Hell i went from rank 1-20 in a day one with the starting gear and rank 1 weapon, Also i never died. To me gear doesn't mean a thing in the game. Weapons seem to have more of an impact. The gear that i actually want is the NM gear. Looks cool and its the only thing that's a challenge to get in the game. Be nice if they add RSE gear and AF gear with restricted ranks to equip them.

    Se should keep the system the way it is but with any new gear that drops from NM or events i think should be rank restricted. It will give players something to strive for.
    You got it. The armor you wear is pretty much negligible unless you are a tank or a DoL/DoH. The only thing that matters is your weapon.
    (0)

  8. #88
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    elreed's Avatar
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    Mar 2011
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    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    yeah i have to agree too with keeping the current system with a few tweaks, like having an automatic stat and abbilities allotment that remembers your last setup for each class, just like you had in WoW when you changed from an abbility tree to another all your actions were remembered and placed on the slots you had.

    Making that will definetely improve the system so you dont have to change your stats every time you change your class and it will be true the fact that you can change to any class in a blink just like they stated at the beginning.

    And of course it will let you have the freedom to customize your character as you see fit.
    (0)

  9. #89
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    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    They can not make stats effective while we have the physical level system because then you really would be tied to certain classes. If they allowed stats to work properly and you decide to spread your point's more evenly so you can level other classes you would be terrible at all classes at high ranks compared to the guy who only focused on DD and put all his points in to STR and DEX.
    (0)

  10. #90
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    Mar 2011
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    Gridania
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    5
    The game must have taken some pointers from its former and take off from there.
    (0)
    Last edited by demonsbane; 03-10-2011 at 03:39 PM. Reason: Adding some content

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